//DO NOT EDIT!!! //DO NOT READ! clientSettings { port=3030; resolution=800x600; // format: WxH bpp=24; // bpp!=24 => problems fullscreen=0; //0 - windowed mode, 1 - fullscreen server=127.0.0.1; //use 127.0.0.1 for localhost localInformation=2; //0 - *all* information sent from server (safest and slowest); 1 - map information sent from server; 2 - all information local-storaged defaultAI=GeniusAI.dll; } GUISettings { 800x600 //settings for 800x600 resolution { AdventureMap { AdvMap: x=7 y=6 tilesWidth=19 tilesHeight=18 trimX=15 trimY=29 smoothMove=1; InfoBox: x=605 y=389; gem0: x=6 y=508 graphic=agemLL.def; gem1: x=556 y=508 graphic=agemLR.def; gem2: x=6 y=6 graphic=agemUL.def; gem3: x=556 y=6 graphic=agemUR.def; background=ADVMAP.bmp; HeroList: size=5 x=609 y=196 movePoints=IMOBIL.DEF manaPoints=IMANA.DEF arrowUp=IAM012.DEF arrowDown=IAM013.DEF; TownList: size=5 x=747 y=196 arrowUp=IAM014.DEF arrowDown=IAM015.DEF; Minimap: width=144 height=144 x=630 y=26; Statusbar: x=7 y=556 graphic=ADROLLVR.bmp; ResDataBar: x=3 y=575 graphic=ZRESBAR.bmp offsetX=32 offsetY=2 resSpace=85 resDateSpace=85; ButtonKingdomOv: x=679 y=196 graphic=IAM002.DEF playerColoured=1; ButtonUnderground: x=711 y=196 graphic=IAM010.DEF playerColoured=1 additionalDefs=(IAM003.DEF); ButtonQuestLog: x=679 y=228 graphic=IAM004.DEF playerColoured=1; ButtonSleepWake: x=711 y=228 graphic=IAM005.DEF playerColoured=1; ButtonMoveHero: x=679 y=260 graphic=IAM006.DEF playerColoured=1; ButtonSpellbook: x=711 y=260 graphic=IAM007.DEF playerColoured=1; ButtonAdvOptions: x=679 y=292 graphic=IAM008.DEF playerColoured=1; ButtonSysOptions: x=711 y=292 graphic=IAM009.DEF playerColoured=1; ButtonNextHero: x=679 y=324 graphic=IAM000.DEF playerColoured=1; ButtonEndTurn: x=679 y=356 graphic=IAM001.DEF playerColoured=1; }; } 1024x600 //setting specific for this resolution { AdventureMap { AdvMap: x=7 y=6 tilesWidth=26 tilesHeight=18 trimX=15 trimY=29 smoothMove=1; InfoBox: x=829 y=389; gem0: x=6 y=508 graphic=agemLL.def; gem1: x=780 y=508 graphic=agemLR.def; gem2: x=6 y=6 graphic=agemUL.def; gem3: x=780 y=6 graphic=agemUR.def; background=ADVMAP3.pcx; HeroList: size=5 x=832 y=196 movePoints=IMOBIL.DEF manaPoints=IMANA.DEF arrowUp=IAM012.DEF arrowDown=IAM013.DEF; TownList: size=5 x=970 y=196 arrowUp=IAM014.DEF arrowDown=IAM015.DEF; Minimap: width=144 height=144 x=854 y=26; Statusbar: x=8 y=556 graphic=ADROLLVR2.pcx; ResDataBar: x=0 y=575 graphic=ZRESBAR2.pcx offsetX=65 offsetY=2 resSpace=109 resDateSpace=135; ButtonKingdomOv: x=902 y=196 graphic=IAM002.DEF playerColoured=1; ButtonUnderground: x=934 y=196 graphic=IAM010.DEF playerColoured=1 additionalDefs=(IAM003.DEF); ButtonQuestLog: x=902 y=228 graphic=IAM004.DEF playerColoured=1; ButtonSleepWake: x=934 y=228 graphic=IAM005.DEF playerColoured=1; ButtonMoveHero: x=902 y=260 graphic=IAM006.DEF playerColoured=1; ButtonSpellbook: x=934 y=260 graphic=IAM007.DEF playerColoured=1; ButtonAdvOptions: x=902 y=292 graphic=IAM008.DEF playerColoured=1; ButtonSysOptions: x=934 y=292 graphic=IAM009.DEF playerColoured=1; ButtonNextHero: x=902 y=324 graphic=IAM000.DEF playerColoured=1; ButtonEndTurn: x=902 y=356 graphic=IAM001.DEF playerColoured=1; }; } 1024x768 //setting specific for this resolution { AdventureMap { AdvMap: x=7 y=6 tilesWidth=26 tilesHeight=23 trimX=15 trimY=20 smoothMove=1; InfoBox: x=829 y=557; gem0: x=6 y=676 graphic=agemLL.def; gem1: x=780 y=676 graphic=agemLR.def; gem2: x=6 y=6 graphic=agemUL.def; gem3: x=780 y=6 graphic=agemUR.def; background=ADVMAP2.pcx; HeroList: size=10 x=832 y=201 movePoints=IMOBIL.DEF manaPoints=IMANA.DEF arrowUp=IAM012.DEF arrowDown=IAM013.DEF; TownList: size=10 x=970 y=201 arrowUp=IAM014.DEF arrowDown=IAM015.DEF; Minimap: width=144 height=144 x=854 y=26; Statusbar: x=8 y=723 graphic=ADROLLVR2.pcx; ResDataBar: x=0 y=743 graphic=ZRESBAR2.pcx offsetX=65 offsetY=2 resSpace=109 resDateSpace=135; ButtonKingdomOv: x=903 y=197 graphic=IAM002L.DEF playerColoured=1; ButtonUnderground: x=903 y=229 graphic=IAM010L.DEF playerColoured=1 additionalDefs=(IAM003L.DEF); ButtonQuestLog: x=903 y=261 graphic=IAM004L.DEF playerColoured=1; ButtonSleepWake: x=903 y=294 graphic=IAM005L.DEF playerColoured=1; ButtonMoveHero: x=903 y=327 graphic=IAM006L.DEF playerColoured=1; ButtonSpellbook: x=903 y=359 graphic=IAM007L.DEF playerColoured=1; ButtonAdvOptions: x=903 y=393 graphic=IAM008L.DEF playerColoured=1; ButtonSysOptions: x=903 y=426 graphic=IAM009L.DEF playerColoured=1; ButtonNextHero: x=903 y=491 graphic=IAM000.DEF playerColoured=1; ButtonEndTurn: x=903 y=524 graphic=IAM001.DEF playerColoured=1; }; } }