#include "stdafx.h" #include "CGeneralTextHandler.h" #include "../CGameInfo.h" #include "CLodHandler.h" #include void CGeneralTextHandler::load() { std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("GENRLTXT.TXT"); int andame = buf.size(); int i=0; //buf iterator for(i; i