/* * GenericEvents.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include #include "../../LuaWrapper.h" #include "EventBusProxy.h" namespace scripting { namespace api { namespace events { class GameResumedProxy : public OpaqueWrapper<::events::GameResumed, GameResumedProxy> { public: using Wrapper = OpaqueWrapper<::events::GameResumed, GameResumedProxy>; static const std::vector REGISTER_CUSTOM; }; class PlayerGotTurnProxy : public OpaqueWrapper<::events::PlayerGotTurn, PlayerGotTurnProxy> { public: using Wrapper = OpaqueWrapper<::events::PlayerGotTurn, PlayerGotTurnProxy>; static const std::vector REGISTER_CUSTOM; }; class TurnStartedProxy : public OpaqueWrapper<::events::TurnStarted, TurnStartedProxy> { public: using Wrapper = OpaqueWrapper<::events::TurnStarted, TurnStartedProxy>; static const std::vector REGISTER_CUSTOM; }; } } }