/* * Info.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "Info.h" #include "Configuration.h" #include "Limiter.h" #include "Reward.h" #include "../CGeneralTextHandler.h" #include "../IGameCallback.h" #include "../json/JsonRandom.h" #include "../mapObjects/IObjectInterface.h" #include "../modding/IdentifierStorage.h" #include "../CRandomGenerator.h" VCMI_LIB_NAMESPACE_BEGIN namespace { MetaString loadMessage(const JsonNode & value, const TextIdentifier & textIdentifier, EMetaText textSource = EMetaText::ADVOB_TXT ) { MetaString ret; if (value.isVector()) { for(const auto & entry : value.Vector()) { if (entry.isNumber()) ret.appendLocalString(textSource, static_cast(entry.Float())); if (entry.isString()) ret.appendRawString(entry.String()); } return ret; } if (value.isNumber()) { ret.appendLocalString(textSource, static_cast(value.Float())); return ret; } if (value.String().empty()) return ret; if (value.String()[0] == '@') ret.appendTextID(value.String().substr(1)); else ret.appendTextID(textIdentifier.get()); return ret; } bool testForKey(const JsonNode & value, const std::string & key) { for(const auto & reward : value["rewards"].Vector()) { if (!reward[key].isNull()) return true; } return false; } } void Rewardable::Info::init(const JsonNode & objectConfig, const std::string & objectName) { objectTextID = objectName; auto loadString = [&](const JsonNode & entry, const TextIdentifier & textID){ if (entry.isString() && !entry.String().empty() && entry.String()[0] != '@') VLC->generaltexth->registerString(entry.getModScope(), textID, entry.String()); }; parameters = objectConfig; for(size_t i = 0; i < parameters["rewards"].Vector().size(); ++i) { const JsonNode message = parameters["rewards"][i]["message"]; loadString(message, TextIdentifier(objectName, "rewards", i)); } for(size_t i = 0; i < parameters["onVisited"].Vector().size(); ++i) { const JsonNode message = parameters["onVisited"][i]["message"]; loadString(message, TextIdentifier(objectName, "onVisited", i)); } for(size_t i = 0; i < parameters["onEmpty"].Vector().size(); ++i) { const JsonNode message = parameters["onEmpty"][i]["message"]; loadString(message, TextIdentifier(objectName, "onEmpty", i)); } loadString(parameters["onSelectMessage"], TextIdentifier(objectName, "onSelect")); loadString(parameters["description"], TextIdentifier(objectName, "description")); loadString(parameters["notVisitedTooltip"], TextIdentifier(objectName, "notVisitedText")); loadString(parameters["visitedTooltip"], TextIdentifier(objectName, "visitedTooltip")); loadString(parameters["onVisitedMessage"], TextIdentifier(objectName, "onVisited")); loadString(parameters["onEmptyMessage"], TextIdentifier(objectName, "onEmpty")); } Rewardable::LimitersList Rewardable::Info::configureSublimiters(Rewardable::Configuration & object, CRandomGenerator & rng, IGameCallback * cb, const JsonNode & source) const { Rewardable::LimitersList result; for (const auto & input : source.Vector()) { auto newLimiter = std::make_shared(); configureLimiter(object, rng, cb, *newLimiter, input); result.push_back(newLimiter); } return result; } void Rewardable::Info::configureLimiter(Rewardable::Configuration & object, CRandomGenerator & rng, IGameCallback * cb, Rewardable::Limiter & limiter, const JsonNode & source) const { auto const & variables = object.variables.values; JsonRandom randomizer(cb); limiter.dayOfWeek = randomizer.loadValue(source["dayOfWeek"], rng, variables); limiter.daysPassed = randomizer.loadValue(source["daysPassed"], rng, variables); limiter.heroExperience = randomizer.loadValue(source["heroExperience"], rng, variables); limiter.heroLevel = randomizer.loadValue(source["heroLevel"], rng, variables); limiter.canLearnSkills = source["canLearnSkills"].Bool(); limiter.manaPercentage = randomizer.loadValue(source["manaPercentage"], rng, variables); limiter.manaPoints = randomizer.loadValue(source["manaPoints"], rng, variables); limiter.resources = randomizer.loadResources(source["resources"], rng, variables); limiter.primary = randomizer.loadPrimaries(source["primary"], rng, variables); limiter.secondary = randomizer.loadSecondaries(source["secondary"], rng, variables); limiter.artifacts = randomizer.loadArtifacts(source["artifacts"], rng, variables); limiter.spells = randomizer.loadSpells(source["spells"], rng, variables); limiter.canLearnSpells = randomizer.loadSpells(source["canLearnSpells"], rng, variables); limiter.creatures = randomizer.loadCreatures(source["creatures"], rng, variables); limiter.players = randomizer.loadColors(source["colors"], rng, variables); limiter.heroes = randomizer.loadHeroes(source["heroes"], rng); limiter.heroClasses = randomizer.loadHeroClasses(source["heroClasses"], rng); limiter.allOf = configureSublimiters(object, rng, cb, source["allOf"] ); limiter.anyOf = configureSublimiters(object, rng, cb, source["anyOf"] ); limiter.noneOf = configureSublimiters(object, rng, cb, source["noneOf"] ); } void Rewardable::Info::configureReward(Rewardable::Configuration & object, CRandomGenerator & rng, IGameCallback * cb, Rewardable::Reward & reward, const JsonNode & source) const { auto const & variables = object.variables.values; JsonRandom randomizer(cb); reward.resources = randomizer.loadResources(source["resources"], rng, variables); reward.heroExperience = randomizer.loadValue(source["heroExperience"], rng, variables); reward.heroLevel = randomizer.loadValue(source["heroLevel"], rng, variables); reward.manaDiff = randomizer.loadValue(source["manaPoints"], rng, variables); reward.manaOverflowFactor = randomizer.loadValue(source["manaOverflowFactor"], rng, variables); reward.manaPercentage = randomizer.loadValue(source["manaPercentage"], rng, variables, -1); reward.movePoints = randomizer.loadValue(source["movePoints"], rng, variables); reward.movePercentage = randomizer.loadValue(source["movePercentage"], rng, variables, -1); reward.removeObject = source["removeObject"].Bool(); reward.bonuses = randomizer.loadBonuses(source["bonuses"]); reward.primary = randomizer.loadPrimaries(source["primary"], rng, variables); reward.secondary = randomizer.loadSecondaries(source["secondary"], rng, variables); reward.artifacts = randomizer.loadArtifacts(source["artifacts"], rng, variables); reward.spells = randomizer.loadSpells(source["spells"], rng, variables); reward.creatures = randomizer.loadCreatures(source["creatures"], rng, variables); if(!source["spellCast"].isNull() && source["spellCast"].isStruct()) { reward.spellCast.first = randomizer.loadSpell(source["spellCast"]["spell"], rng, variables); reward.spellCast.second = source["spellCast"]["schoolLevel"].Integer(); } if (!source["revealTiles"].isNull()) { auto const & entry = source["revealTiles"]; reward.revealTiles = RewardRevealTiles(); reward.revealTiles->radius = randomizer.loadValue(entry["radius"], rng, variables); reward.revealTiles->hide = entry["hide"].Bool(); reward.revealTiles->scoreSurface = randomizer.loadValue(entry["surface"], rng, variables); reward.revealTiles->scoreSubterra = randomizer.loadValue(entry["subterra"], rng, variables); reward.revealTiles->scoreWater = randomizer.loadValue(entry["water"], rng, variables); reward.revealTiles->scoreRock = randomizer.loadValue(entry["rock"], rng, variables); } for ( auto node : source["changeCreatures"].Struct() ) { CreatureID from(VLC->identifiers()->getIdentifier(node.second.getModScope(), "creature", node.first).value()); CreatureID dest(VLC->identifiers()->getIdentifier(node.second.getModScope(), "creature", node.second.String()).value()); reward.extraComponents.emplace_back(ComponentType::CREATURE, dest); reward.creaturesChange[from] = dest; } } void Rewardable::Info::configureResetInfo(Rewardable::Configuration & object, CRandomGenerator & rng, Rewardable::ResetInfo & resetParameters, const JsonNode & source) const { resetParameters.period = static_cast(source["period"].Float()); resetParameters.visitors = source["visitors"].Bool(); resetParameters.rewards = source["rewards"].Bool(); } void Rewardable::Info::configureVariables(Rewardable::Configuration & object, CRandomGenerator & rng, IGameCallback * cb, const JsonNode & source) const { JsonRandom randomizer(cb); for(const auto & category : source.Struct()) { for(const auto & entry : category.second.Struct()) { JsonNode preset = object.getPresetVariable(category.first, entry.first); const JsonNode & input = preset.isNull() ? entry.second : preset; int32_t value = -1; if (category.first == "number") value = randomizer.loadValue(input, rng, object.variables.values); if (category.first == "artifact") value = randomizer.loadArtifact(input, rng, object.variables.values).getNum(); if (category.first == "spell") value = randomizer.loadSpell(input, rng, object.variables.values).getNum(); if (category.first == "primarySkill") value = randomizer.loadPrimary(input, rng, object.variables.values).getNum(); if (category.first == "secondarySkill") value = randomizer.loadSecondary(input, rng, object.variables.values).getNum(); object.initVariable(category.first, entry.first, value); } } } void Rewardable::Info::replaceTextPlaceholders(MetaString & target, const Variables & variables) const { for (const auto & variable : variables.values ) { if( boost::algorithm::starts_with(variable.first, "spell")) target.replaceName(SpellID(variable.second)); if( boost::algorithm::starts_with(variable.first, "secondarySkill")) target.replaceName(SecondarySkill(variable.second)); } } void Rewardable::Info::replaceTextPlaceholders(MetaString & target, const Variables & variables, const VisitInfo & info) const { for (const auto & artifact : info.reward.artifacts ) target.replaceName(artifact); for (const auto & spell : info.reward.spells ) target.replaceName(spell); for (const auto & secondary : info.reward.secondary ) target.replaceName(secondary.first); replaceTextPlaceholders(target, variables); } void Rewardable::Info::configureRewards( Rewardable::Configuration & object, CRandomGenerator & rng, IGameCallback * cb, const JsonNode & source, Rewardable::EEventType event, const std::string & modeName) const { for(size_t i = 0; i < source.Vector().size(); ++i) { const JsonNode & reward = source.Vector().at(i); if (!reward["appearChance"].isNull()) { const JsonNode & chance = reward["appearChance"]; std::string diceID = std::to_string(chance["dice"].Integer()); auto diceValue = object.getVariable("dice", diceID); if (!diceValue.has_value()) { const JsonNode & preset = object.getPresetVariable("dice", diceID); if (preset.isNull()) object.initVariable("dice", diceID, rng.getIntRange(0, 99)()); else object.initVariable("dice", diceID, preset.Integer()); diceValue = object.getVariable("dice", diceID); } assert(diceValue.has_value()); if (!chance["min"].isNull()) { int min = static_cast(chance["min"].Float()); if (min > *diceValue) continue; } if (!chance["max"].isNull()) { int max = static_cast(chance["max"].Float()); if (max <= *diceValue) continue; } } Rewardable::VisitInfo info; configureLimiter(object, rng, cb, info.limiter, reward["limiter"]); configureReward(object, rng, cb, info.reward, reward); info.visitType = event; info.message = loadMessage(reward["message"], TextIdentifier(objectTextID, modeName, i)); info.description = loadMessage(reward["description"], TextIdentifier(objectTextID, "description", modeName, i), EMetaText::GENERAL_TXT); replaceTextPlaceholders(info.message, object.variables, info); replaceTextPlaceholders(info.description, object.variables, info); object.info.push_back(info); } } void Rewardable::Info::configureObject(Rewardable::Configuration & object, CRandomGenerator & rng, IGameCallback * cb) const { object.info.clear(); configureVariables(object, rng, cb, parameters["variables"]); configureRewards(object, rng, cb, parameters["rewards"], Rewardable::EEventType::EVENT_FIRST_VISIT, "rewards"); configureRewards(object, rng, cb, parameters["onVisited"], Rewardable::EEventType::EVENT_ALREADY_VISITED, "onVisited"); configureRewards(object, rng, cb, parameters["onEmpty"], Rewardable::EEventType::EVENT_NOT_AVAILABLE, "onEmpty"); object.onSelect = loadMessage(parameters["onSelectMessage"], TextIdentifier(objectTextID, "onSelect")); object.description = loadMessage(parameters["description"], TextIdentifier(objectTextID, "description")); object.notVisitedTooltip = loadMessage(parameters["notVisitedTooltip"], TextIdentifier(objectTextID, "notVisitedTooltip"), EMetaText::GENERAL_TXT); object.visitedTooltip = loadMessage(parameters["visitedTooltip"], TextIdentifier(objectTextID, "visitedTooltip"), EMetaText::GENERAL_TXT); if (object.notVisitedTooltip.empty()) object.notVisitedTooltip.appendTextID("core.genrltxt.353"); if (object.visitedTooltip.empty()) object.visitedTooltip.appendTextID("core.genrltxt.352"); if (!parameters["onVisitedMessage"].isNull()) { Rewardable::VisitInfo onVisited; onVisited.visitType = Rewardable::EEventType::EVENT_ALREADY_VISITED; onVisited.message = loadMessage(parameters["onVisitedMessage"], TextIdentifier(objectTextID, "onVisited")); replaceTextPlaceholders(onVisited.message, object.variables); object.info.push_back(onVisited); } if (!parameters["onEmptyMessage"].isNull()) { Rewardable::VisitInfo onEmpty; onEmpty.visitType = Rewardable::EEventType::EVENT_NOT_AVAILABLE; onEmpty.message = loadMessage(parameters["onEmptyMessage"], TextIdentifier(objectTextID, "onEmpty")); replaceTextPlaceholders(onEmpty.message, object.variables); object.info.push_back(onEmpty); } configureResetInfo(object, rng, object.resetParameters, parameters["resetParameters"]); object.canRefuse = parameters["canRefuse"].Bool(); object.showScoutedPreview = parameters["showScoutedPreview"].Bool(); if(parameters["showInInfobox"].isNull()) object.infoWindowType = EInfoWindowMode::AUTO; else object.infoWindowType = parameters["showInInfobox"].Bool() ? EInfoWindowMode::INFO : EInfoWindowMode::MODAL; auto visitMode = parameters["visitMode"].String(); for(int i = 0; i < Rewardable::VisitModeString.size(); ++i) { if(Rewardable::VisitModeString[i] == visitMode) { object.visitMode = i; break; } } auto selectMode = parameters["selectMode"].String(); for(int i = 0; i < Rewardable::SelectModeString.size(); ++i) { if(Rewardable::SelectModeString[i] == selectMode) { object.selectMode = i; break; } } if (object.visitMode == Rewardable::VISIT_LIMITER) configureLimiter(object, rng, cb, object.visitLimiter, parameters["visitLimiter"]); } bool Rewardable::Info::givesResources() const { return testForKey(parameters, "resources"); } bool Rewardable::Info::givesExperience() const { return testForKey(parameters, "gainedExp") || testForKey(parameters, "gainedLevels"); } bool Rewardable::Info::givesMana() const { return testForKey(parameters, "manaPoints") || testForKey(parameters, "manaPercentage"); } bool Rewardable::Info::givesMovement() const { return testForKey(parameters, "movePoints") || testForKey(parameters, "movePercentage"); } bool Rewardable::Info::givesPrimarySkills() const { return testForKey(parameters, "primary"); } bool Rewardable::Info::givesSecondarySkills() const { return testForKey(parameters, "secondary"); } bool Rewardable::Info::givesArtifacts() const { return testForKey(parameters, "artifacts"); } bool Rewardable::Info::givesCreatures() const { return testForKey(parameters, "spells"); } bool Rewardable::Info::givesSpells() const { return testForKey(parameters, "creatures"); } bool Rewardable::Info::givesBonuses() const { return testForKey(parameters, "bonuses"); } const JsonNode & Rewardable::Info::getParameters() const { return parameters; } VCMI_LIB_NAMESPACE_END