/* * CCallbackBase.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "../GameConstants.h" #define RETURN_IF_NOT_BATTLE(X) if(!duringBattle()) {logGlobal->errorStream() << __FUNCTION__ << " called when no battle!"; return X; } class CGameState; struct BattleInfo; class CBattleInfoEssentials; //Basic class for various callbacks (interfaces called by players to get info about game and so forth) class DLL_LINKAGE CCallbackBase { const BattleInfo * battle; //battle to which the player is engaged, nullptr if none or not applicable const BattleInfo * getBattle() const; protected: CGameState * gs; boost::optional player; // not set gives access to all information, otherwise callback provides only information "visible" for player CCallbackBase(CGameState * GS, boost::optional Player); CCallbackBase(); void setBattle(const BattleInfo * B); bool duringBattle() const; public: boost::optional getPlayerID() const; friend class CBattleInfoEssentials; };