#include "CEmptyAI.h" #include void CEmptyAI::init(CCallback * CB) { cb = CB; human=false; playerID=-1; serialID=-1; std::cout << "EmptyAI initialized." << std::endl; } void CEmptyAI::yourTurn() { } void CEmptyAI::heroKilled(const CHeroInstance *) { } void CEmptyAI::heroCreated(const CHeroInstance *) { } void CEmptyAI::heroMoved(const HeroMoveDetails &) { }