/* * QuestAction.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "SpecialAction.h" #include "../../../../lib/gameState/QuestInfo.h" namespace NKAI { namespace AIPathfinding { class QuestAction : public SpecialAction { private: QuestInfo questInfo; public: QuestAction(QuestInfo questInfo) :questInfo(questInfo) { } virtual bool canAct(const AIPathNode * node) const override; virtual Goals::TSubgoal decompose(const CGHeroInstance * hero) const override; virtual void execute(const CGHeroInstance * hero) const override; virtual std::string toString() const override; }; } }