{
	// Complete filesystem available after initialization
	// All paths and names here are case-insensitive
	// If same filename is found twice entry from latest source will be used
	// NOTES:
	// - this file must be available as "config/filesystem.json"
	// - some locations are hardcoded (user config directory, cache/tmp directory, saved games location)
	"filesystem":
	{
		"DATA/" :
		[
			{"type" : "lod", "path" : "Data/H3ab_bmp.lod"},
			{"type" : "lod", "path" : "Data/H3bitmap.lod"},
			{"type" : "dir",  "path" : "Data"}
		],
		"SPRITES/":
		[
			{"type" : "lod", "path" : "Data/H3ab_spr.lod"},
			{"type" : "lod", "path" : "Data/H3sprite.lod"},
			{"type" : "dir",  "path" : "Sprites"}
		],
		"SOUNDS/":
		[
			{"type" : "snd", "path" : "Data/H3ab_ahd.snd"},
			{"type" : "snd", "path" : "Data/Heroes3-cd2.snd"},
			{"type" : "snd", "path" : "Data/Heroes3.snd"},
			//WoG have overriden sounds with .82m extension in Data
			{"type" : "dir",  "path" : "Data", "depth": 0}
		],
		"MUSIC/":
		[
			{"type" : "dir",  "path" : "Mp3"}
		],
		"VIDEO/":
		[
			{"type" : "vid", "path" : "Data/H3ab_ahd.vid"},
			{"type" : "vid", "path" : "Data/Heroes3.vid"},
			{"type" : "vid", "path" : "Data/video.vid"}
		],
		"CONFIG/":
		[
			{"type" : "dir",  "path" : "config"}
		],
		"MAPS/":
		[
			{"type" : "dir",  "path" : "Maps"}
		],
		"MODS/":
		[
			{"type" : "dir",  "path" : "Mods", "depth": 1}
		]
	}
}