/* * ConnectionsPlacer.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "ConnectionsPlacer.h" #include "CMapGenerator.h" #include "RmgMap.h" #include "../mapping/CMap.h" #include "../mapping/CMapEditManager.h" #include "../mapObjects/CObjectClassesHandler.h" #include "RmgPath.h" #include "RmgObject.h" #include "ObjectManager.h" #include "Functions.h" #include "RoadPlacer.h" #include "TileInfo.h" #include "WaterAdopter.h" #include "WaterProxy.h" #include "TownPlacer.h" void ConnectionsPlacer::process() { collectNeighbourZones(); for(auto & c : dConnections) { if(c.getZoneA() != zone.getId() && c.getZoneB() != zone.getId()) continue; if(vstd::contains(dCompleted, c)) continue; selfSideDirectConnection(c); } createBorder(map, zone); for(auto & c : dConnections) { if(c.getZoneA() != zone.getId() && c.getZoneB() != zone.getId()) continue; if(vstd::contains(dCompleted, c)) continue; selfSideIndirectConnection(c); } } void ConnectionsPlacer::init() { DEPENDENCY(WaterAdopter); DEPENDENCY(TownPlacer); POSTFUNCTION(RoadPlacer); POSTFUNCTION(ObjectManager); for(auto c : map.getMapGenOptions().getMapTemplate()->getConnections()) addConnection(c); } void ConnectionsPlacer::addConnection(const rmg::ZoneConnection& connection) { dConnections.push_back(connection); } void ConnectionsPlacer::otherSideConnection(const rmg::ZoneConnection & connection) { dCompleted.push_back(connection); } void ConnectionsPlacer::selfSideDirectConnection(const rmg::ZoneConnection & connection) { bool success = false; auto otherZoneId = (connection.getZoneA() == zone.getId() ? connection.getZoneB() : connection.getZoneA()); auto & otherZone = map.getZones().at(otherZoneId); //1. Try to make direct connection //Do if it's not prohibited by terrain settings bool directProhibited = vstd::contains(Terrain::Manager::getInfo(zone.getTerrainType()).prohibitTransitions, otherZone->getTerrainType()) || vstd::contains(Terrain::Manager::getInfo(otherZone->getTerrainType()).prohibitTransitions, zone.getTerrainType()); auto directConnectionIterator = dNeighbourZones.find(otherZoneId); if(!directProhibited && directConnectionIterator != dNeighbourZones.end()) { int3 guardPos(-1, -1, -1); int3 borderPos; while(!directConnectionIterator->second.empty()) { borderPos = *RandomGeneratorUtil::nextItem(directConnectionIterator->second, generator.rand); guardPos = zone.areaPossible().nearest(borderPos); assert(borderPos != guardPos); auto safetyGap = rmg::Area({guardPos}); safetyGap.unite(safetyGap.getBorderOutside()); safetyGap.intersect(zone.areaPossible()); if(!safetyGap.empty()) { safetyGap.intersect(otherZone->areaPossible()); if(safetyGap.empty()) break; //successfull position } //failed position directConnectionIterator->second.erase(borderPos); guardPos = int3(-1, -1, -1); } if(guardPos.valid()) { assert(zone.getModificator()); auto & manager = *zone.getModificator(); auto * monsterType = manager.chooseGuard(connection.getGuardStrength(), true); rmg::Area border(zone.getArea().getBorder()); border.unite(otherZone->getArea().getBorder()); auto costFunction = [&border](const int3 & s, const int3 & d) { return 1.f / (1.f + border.distanceSqr(d)); }; auto ourArea = zone.areaPossible() + zone.freePaths(); auto theirArea = otherZone->areaPossible() + otherZone->freePaths(); theirArea.add(guardPos); rmg::Path ourPath(ourArea), theirPath(theirArea); ourPath.connect(zone.freePaths()); ourPath = ourPath.search(guardPos, true, costFunction); theirPath.connect(otherZone->freePaths()); theirPath = theirPath.search(guardPos, true, costFunction); if(ourPath.valid() && theirPath.valid()) { zone.connectPath(ourPath); otherZone->connectPath(theirPath); if(monsterType) { rmg::Object monster(*monsterType); monster.setPosition(guardPos); manager.placeObject(monster, false, true); } else { zone.areaPossible().erase(guardPos); zone.freePaths().add(guardPos); map.setOccupied(guardPos, ETileType::FREE); } assert(zone.getModificator()); zone.getModificator()->addRoadNode(guardPos); assert(otherZone->getModificator()); otherZone->getModificator()->addRoadNode(borderPos); assert(otherZone->getModificator()); otherZone->getModificator()->otherSideConnection(connection); success = true; } } } //2. connect via water bool waterMode = map.getMapGenOptions().getWaterContent() != EWaterContent::NONE; if(waterMode && zone.isUnderground() == otherZone->isUnderground()) { if(generator.getZoneWater() && generator.getZoneWater()->getModificator()) { if(generator.getZoneWater()->getModificator()->waterKeepConnection(connection.getZoneA(), connection.getZoneB())) { assert(otherZone->getModificator()); otherZone->getModificator()->otherSideConnection(connection); success = true; } } } if(success) dCompleted.push_back(connection); } void ConnectionsPlacer::selfSideIndirectConnection(const rmg::ZoneConnection & connection) { bool success = false; auto otherZoneId = (connection.getZoneA() == zone.getId() ? connection.getZoneB() : connection.getZoneA()); auto & otherZone = map.getZones().at(otherZoneId); //3. place subterrain gates if(zone.isUnderground() != otherZone->isUnderground()) { int3 zShift(0, 0, zone.getPos().z - otherZone->getPos().z); auto commonArea = zone.areaPossible() * (otherZone->areaPossible() + zShift); if(!commonArea.empty()) { assert(zone.getModificator()); auto & manager = *zone.getModificator(); assert(otherZone->getModificator()); auto & managerOther = *otherZone->getModificator(); auto factory = VLC->objtypeh->getHandlerFor(Obj::SUBTERRANEAN_GATE, 0); auto gate1 = factory->create(); auto gate2 = factory->create(); rmg::Object rmgGate1(*gate1), rmgGate2(*gate2); rmgGate1.setTemplate(zone.getTerrainType()); rmgGate2.setTemplate(otherZone->getTerrainType()); bool guarded1 = manager.addGuard(rmgGate1, connection.getGuardStrength(), true); bool guarded2 = managerOther.addGuard(rmgGate2, connection.getGuardStrength(), true); int minDist = 3; rmg::Path path2(otherZone->area()); rmg::Path path1 = manager.placeAndConnectObject(commonArea, rmgGate1, [this, minDist, &path2, &rmgGate1, &zShift, guarded2, &managerOther, &rmgGate2 ](const int3 & tile) { auto ti = map.getTile(tile); float dist = ti.getNearestObjectDistance(); if(dist < minDist) return -1.f; rmg::Area toPlace(rmgGate1.getArea() + rmgGate1.getAccessibleArea()); toPlace.translate(-zShift); path2 = managerOther.placeAndConnectObject(toPlace, rmgGate2, minDist, guarded2, true, ObjectManager::OptimizeType::NONE); return path2.valid() ? 1.f : -1.f; }, guarded1, true, ObjectManager::OptimizeType::NONE); if(path1.valid() && path2.valid()) { zone.connectPath(path1); otherZone->connectPath(path2); manager.placeObject(rmgGate1, guarded1, true); managerOther.placeObject(rmgGate2, guarded2, true); assert(otherZone->getModificator()); otherZone->getModificator()->otherSideConnection(connection); success = true; } } } //4. place monoliths/portals if(!success) { auto factory = VLC->objtypeh->getHandlerFor(Obj::MONOLITH_TWO_WAY, generator.getNextMonlithIndex()); auto teleport1 = factory->create(); auto teleport2 = factory->create(); zone.getModificator()->addRequiredObject(teleport1, connection.getGuardStrength()); otherZone->getModificator()->addRequiredObject(teleport2, connection.getGuardStrength()); assert(otherZone->getModificator()); otherZone->getModificator()->otherSideConnection(connection); success = true; } if(success) dCompleted.push_back(connection); } void ConnectionsPlacer::collectNeighbourZones() { auto border = zone.area().getBorderOutside(); for(auto & i : border) { if(!map.isOnMap(i)) continue; auto zid = map.getZoneID(i); assert(zid != zone.getId()); dNeighbourZones[zid].insert(i); } }