/* * GlobalLobbyClient.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once struct GlobalLobbyAccount { std::string accountID; std::string displayName; std::string status; }; struct GlobalLobbyRoom { std::string gameRoomID; std::string hostAccountID; std::string hostAccountDisplayName; std::string description; int playersCount; int playersLimit; };