#define VCMI_DLL #include "stdafx.h" #include "CConsoleHandler.h" #include #include #include #include "CThreadHelper.h" /* * CConsoleHandler.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #ifndef _WIN32 typedef std::string TColor; #define CONSOLE_GREEN "\x1b[1;32m" #define CONSOLE_RED "\x1b[1;32m" #define CONSOLE_MAGENTA "\x1b[1;35m" #define CONSOLE_YELLOW "\x1b[1;32m" #define CONSOLE_WHITE "\x1b[1;39m" #define CONSOLE_GRAY "\x1b[1;30m" #define CONSOLE_TEAL "\x1b[1;36m" #else #define WIN32_LEAN_AND_MEAN //excludes rarely used stuff from windows headers - delete this line if something is missing #include #include #pragma comment(lib, "dbghelp.lib") typedef WORD TColor; HANDLE handleIn; HANDLE handleOut; #define CONSOLE_GREEN FOREGROUND_GREEN | FOREGROUND_INTENSITY #define CONSOLE_RED FOREGROUND_RED | FOREGROUND_INTENSITY #define CONSOLE_MAGENTA FOREGROUND_RED | FOREGROUND_BLUE | FOREGROUND_INTENSITY #define CONSOLE_YELLOW FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_INTENSITY #define CONSOLE_WHITE FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_INTENSITY #define CONSOLE_GRAY FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE #define CONSOLE_TEAL FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_INTENSITY #endif TColor defColor; #ifdef _WIN32 void printWinError() { //Get error code int error = GetLastError(); if(!error) { tlog0 << "No Win error information set.\n"; return; } tlog1 << "Error " << error << " encountered:\n"; //Get error description char* pTemp = NULL; FormatMessageA(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_IGNORE_INSERTS | FORMAT_MESSAGE_FROM_SYSTEM, NULL, error, MAKELANGID( LANG_NEUTRAL, SUBLANG_DEFAULT ), (LPSTR)&pTemp, 1, NULL); tlog1 << pTemp << std::endl; LocalFree( pTemp ); } const char* exceptionName(DWORD exc) { #define EXC_CASE(EXC) case EXCEPTION_##EXC : return "EXCEPTION_" #EXC switch (exc) { EXC_CASE(ACCESS_VIOLATION); EXC_CASE(DATATYPE_MISALIGNMENT); EXC_CASE(BREAKPOINT); EXC_CASE(SINGLE_STEP); EXC_CASE(ARRAY_BOUNDS_EXCEEDED); EXC_CASE(FLT_DENORMAL_OPERAND); EXC_CASE(FLT_DIVIDE_BY_ZERO); EXC_CASE(FLT_INEXACT_RESULT); EXC_CASE(FLT_INVALID_OPERATION); EXC_CASE(FLT_OVERFLOW); EXC_CASE(FLT_STACK_CHECK); EXC_CASE(FLT_UNDERFLOW); EXC_CASE(INT_DIVIDE_BY_ZERO); EXC_CASE(INT_OVERFLOW); EXC_CASE(PRIV_INSTRUCTION); EXC_CASE(IN_PAGE_ERROR); EXC_CASE(ILLEGAL_INSTRUCTION); EXC_CASE(NONCONTINUABLE_EXCEPTION); EXC_CASE(STACK_OVERFLOW); EXC_CASE(INVALID_DISPOSITION); EXC_CASE(GUARD_PAGE); EXC_CASE(INVALID_HANDLE); default: return "UNKNOWN EXCEPTION"; } #undef EXC_CASE } LONG WINAPI onUnhandledException(EXCEPTION_POINTERS* exception) { tlog1 << "Disaster happened.\n"; PEXCEPTION_RECORD einfo = exception->ExceptionRecord; tlog1 << "Reason: 0x" << std::hex << einfo->ExceptionCode << " - " << exceptionName(einfo->ExceptionCode); tlog1 << " at " << std::setfill('0') << std::setw(4) << exception->ContextRecord->SegCs << ":" << (void*)einfo->ExceptionAddress << std::endl;; if (einfo->ExceptionCode == EXCEPTION_ACCESS_VIOLATION) { tlog1 << "Attempt to " << (einfo->ExceptionInformation[0] == 1 ? "write to " : "read from ") << "0x" << std::setw(8) << (void*)einfo->ExceptionInformation[1] << std::endl;; } const DWORD threadId = ::GetCurrentThreadId(); tlog1 << "Thread ID: " << threadId << " [" << std::dec << std::setw(0) << threadId << "]\n"; //exception info to be placed in the dump MINIDUMP_EXCEPTION_INFORMATION meinfo = {threadId, exception, TRUE}; //create file where dump will be placed char *mname = NULL; char buffer[MAX_PATH + 1]; HMODULE hModule = NULL; GetModuleFileNameA(hModule, buffer, MAX_PATH); mname = strrchr(buffer, '\\'); if (mname != 0) mname++; else mname = buffer; strcat(mname, "_crashinfo.dmp"); HANDLE dfile = CreateFileA(mname, GENERIC_READ|GENERIC_WRITE, FILE_SHARE_WRITE|FILE_SHARE_READ, 0, CREATE_ALWAYS, 0, 0); tlog1 << "Crash info will be put in " << mname << std::endl; MiniDumpWriteDump(GetCurrentProcess(), GetCurrentProcessId(), dfile, MiniDumpWithDataSegs, &meinfo, 0, 0); MessageBoxA(0, "VCMI has crashed. We are sorry. File with information about encountered problem has been created.", "VCMI Crashhandler", MB_OK | MB_ICONERROR); return EXCEPTION_EXECUTE_HANDLER; } #endif void CConsoleHandler::setColor(int level) { TColor color; switch(level) { case -1: color = defColor; break; case 0: color = CONSOLE_GREEN; break; case 1: color = CONSOLE_RED; break; case 2: color = CONSOLE_MAGENTA; break; case 3: color = CONSOLE_YELLOW; break; case 4: color = CONSOLE_WHITE; break; case 5: color = CONSOLE_GRAY; break; case -2: color = CONSOLE_TEAL; break; default: color = defColor; break; } #ifdef _WIN32 SetConsoleTextAttribute(handleOut,color); #else std::cout << color; #endif } int CConsoleHandler::run() { setThreadName(-1, "CConsoleHandler::run"); //disabling sync to make in_avail() work (othervice always returns 0) std::ios::sync_with_stdio(false); std::string buffer; while ( std::cin.good() ) { #ifndef _WIN32 //check if we have some unreaded symbols if (std::cin.rdbuf()->in_avail()) { if ( getline(std::cin, buffer).good() ) if ( cb && *cb ) (*cb)(buffer); } else boost::this_thread::sleep(boost::posix_time::millisec(100)); boost::this_thread::interruption_point(); #else std::getline(std::cin, buffer); if ( cb && *cb ) (*cb)(buffer); #endif } return -1; } CConsoleHandler::CConsoleHandler() { #ifdef _WIN32 handleIn = GetStdHandle(STD_INPUT_HANDLE); handleOut = GetStdHandle(STD_OUTPUT_HANDLE); CONSOLE_SCREEN_BUFFER_INFO csbi; GetConsoleScreenBufferInfo(handleOut,&csbi); defColor = csbi.wAttributes; #ifndef _DEBUG SetUnhandledExceptionFilter(onUnhandledException); #endif #else defColor = "\x1b[0m"; #endif cb = new boost::function; thread = NULL; } CConsoleHandler::~CConsoleHandler() { tlog3 << "Killing console... "; end(); delete cb; tlog3 << "done!\n"; } void CConsoleHandler::end() { if (thread) { #ifndef _WIN32 thread->interrupt(); #else TerminateThread(thread->native_handle(),0); #endif thread->join(); delete thread; thread = NULL; } } void CConsoleHandler::start() { thread = new boost::thread(boost::bind(&CConsoleHandler::run,console)); }