#include "StdInc.h" #include "RegisterTypes.h" #include "../mapping/CMapInfo.h" #include "../StartInfo.h" #include "../BattleState.h" #include "../CGameState.h" #include "../mapping/CMap.h" #include "../CModHandler.h" #include "../CObjectHandler.h" #include "../CCreatureHandler.h" #include "../VCMI_Lib.h" #include "../CArtHandler.h" #include "../CHeroHandler.h" #include "../CSpellHandler.h" #include "../CTownHandler.h" #include "../mapping/CCampaignHandler.h" #include "../NetPacks.h" #include "../CObjectClassesHandler.h" template void registerTypesMapObjects1>(CISer& s); template void registerTypesMapObjects1>(COSer& s); template void registerTypesMapObjects1>(CISer& s); template void registerTypesMapObjects1>(COSer& s); template void registerTypesMapObjects1(CSaveFile & s); template void registerTypesMapObjects1(CLoadFile & s); template void registerTypesMapObjects1(CTypeList & s); template void registerTypesMapObjects1(CLoadIntegrityValidator & s);