/* * CMapHeader.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "CMapHeader.h" #include "MapFormat.h" #include "../VCMI_Lib.h" #include "../CTownHandler.h" #include "../CGeneralTextHandler.h" #include "../modding/CModHandler.h" #include "../CHeroHandler.h" #include "../Languages.h" VCMI_LIB_NAMESPACE_BEGIN SHeroName::SHeroName() : heroId(-1) { } PlayerInfo::PlayerInfo(): canHumanPlay(false), canComputerPlay(false), aiTactic(EAiTactic::RANDOM), isFactionRandom(false), hasRandomHero(false), mainCustomHeroPortrait(-1), mainCustomHeroId(-1), hasMainTown(false), generateHeroAtMainTown(false), posOfMainTown(-1), team(TeamID::NO_TEAM) { allowedFactions = VLC->townh->getAllowedFactions(); } FactionID PlayerInfo::defaultCastle() const { //if random allowed set it as default if(isFactionRandom) return FactionID::RANDOM; if(!allowedFactions.empty()) return *allowedFactions.begin(); // fall back to random return FactionID::RANDOM; } HeroTypeID PlayerInfo::defaultHero() const { // we will generate hero in front of main town if((generateHeroAtMainTown && hasMainTown) || hasRandomHero) { //random hero return HeroTypeID::RANDOM; } return HeroTypeID::NONE; } bool PlayerInfo::canAnyonePlay() const { return canHumanPlay || canComputerPlay; } bool PlayerInfo::hasCustomMainHero() const { return mainCustomHeroId.isValid(); } EventCondition::EventCondition(EWinLoseType condition): value(-1), position(-1, -1, -1), condition(condition) { } EventCondition::EventCondition(EWinLoseType condition, si32 value, TargetTypeID objectType, const int3 & position): value(value), objectType(objectType), position(position), condition(condition) {} void CMapHeader::setupEvents() { EventCondition victoryCondition(EventCondition::STANDARD_WIN); EventCondition defeatCondition(EventCondition::DAYS_WITHOUT_TOWN); defeatCondition.value = 7; //Victory condition - defeat all TriggeredEvent standardVictory; standardVictory.effect.type = EventEffect::VICTORY; standardVictory.effect.toOtherMessage.appendTextID("core.genrltxt.5"); standardVictory.identifier = "standardVictory"; standardVictory.description.clear(); // TODO: display in quest window standardVictory.onFulfill.appendTextID("core.genrltxt.659"); standardVictory.trigger = EventExpression(victoryCondition); //Loss condition - 7 days without town TriggeredEvent standardDefeat; standardDefeat.effect.type = EventEffect::DEFEAT; standardDefeat.effect.toOtherMessage.appendTextID("core.genrltxt.8"); standardDefeat.identifier = "standardDefeat"; standardDefeat.description.clear(); // TODO: display in quest window standardDefeat.onFulfill.appendTextID("core.genrltxt.7"); standardDefeat.trigger = EventExpression(defeatCondition); triggeredEvents.push_back(standardVictory); triggeredEvents.push_back(standardDefeat); victoryIconIndex = 11; victoryMessage.appendTextID("core.vcdesc.0"); defeatIconIndex = 3; defeatMessage.appendTextID("core.lcdesc.0"); } CMapHeader::CMapHeader() : version(EMapFormat::VCMI), height(72), width(72), twoLevel(true), difficulty(1), levelLimit(0), howManyTeams(0), areAnyPlayers(false) { setupEvents(); allowedHeroes = VLC->heroh->getDefaultAllowed(); players.resize(PlayerColor::PLAYER_LIMIT_I); VLC->generaltexth->addSubContainer(*this); } CMapHeader::~CMapHeader() { VLC->generaltexth->removeSubContainer(*this); } ui8 CMapHeader::levels() const { return (twoLevel ? 2 : 1); } void CMapHeader::registerMapStrings() { VLC->generaltexth->removeSubContainer(*this); VLC->generaltexth->addSubContainer(*this); //get supported languages. Assuming that translation containing most strings is the base language std::set mapLanguages, mapBaseLanguages; int maxStrings = 0; for(auto & translation : translations.Struct()) { if(translation.first.empty() || !translation.second.isStruct() || translation.second.Struct().empty()) continue; if(translation.second.Struct().size() > maxStrings) maxStrings = translation.second.Struct().size(); mapLanguages.insert(translation.first); } if(maxStrings == 0 || mapLanguages.empty()) { logGlobal->info("Map %s doesn't have any supported translation", name.toString()); return; } //identifying base languages for(auto & translation : translations.Struct()) { if(translation.second.isStruct() && translation.second.Struct().size() == maxStrings) mapBaseLanguages.insert(translation.first); } std::string baseLanguage, language; //english is preferrable as base language if(mapBaseLanguages.count(Languages::getLanguageOptions(Languages::ELanguages::ENGLISH).identifier)) baseLanguage = Languages::getLanguageOptions(Languages::ELanguages::ENGLISH).identifier; else baseLanguage = *mapBaseLanguages.begin(); if(mapBaseLanguages.count(CGeneralTextHandler::getPreferredLanguage())) { language = CGeneralTextHandler::getPreferredLanguage(); //preferred language is base language - use it baseLanguage = language; } else { if(mapLanguages.count(CGeneralTextHandler::getPreferredLanguage())) language = CGeneralTextHandler::getPreferredLanguage(); else language = baseLanguage; //preferred language is not supported, use base language } assert(!language.empty()); JsonNode data = translations[baseLanguage]; if(language != baseLanguage) JsonUtils::mergeCopy(data, translations[language]); for(auto & s : data.Struct()) registerString("map", TextIdentifier(s.first), s.second.String(), language); } std::string mapRegisterLocalizedString(const std::string & modContext, CMapHeader & mapHeader, const TextIdentifier & UID, const std::string & localized) { return mapRegisterLocalizedString(modContext, mapHeader, UID, localized, VLC->modh->getModLanguage(modContext)); } std::string mapRegisterLocalizedString(const std::string & modContext, CMapHeader & mapHeader, const TextIdentifier & UID, const std::string & localized, const std::string & language) { mapHeader.registerString(modContext, UID, localized, language); mapHeader.translations.Struct()[language].Struct()[UID.get()].String() = localized; return UID.get(); } VCMI_LIB_NAMESPACE_END