/* * CRmgTemplate.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "CRmgTemplate.h" #include "CRmgTemplateZone.h" #include "../mapping/CMap.h" CRmgTemplateZoneConnection::CRmgTemplateZoneConnection() : zoneA(nullptr), zoneB(nullptr), guardStrength(0) { } CRmgTemplateZone * CRmgTemplateZoneConnection::getZoneA() const { return zoneA; } void CRmgTemplateZoneConnection::setZoneA(CRmgTemplateZone * value) { zoneA = value; } CRmgTemplateZone * CRmgTemplateZoneConnection::getZoneB() const { return zoneB; } void CRmgTemplateZoneConnection::setZoneB(CRmgTemplateZone * value) { zoneB = value; } int CRmgTemplateZoneConnection::getGuardStrength() const { return guardStrength; } void CRmgTemplateZoneConnection::setGuardStrength(int value) { if(value < 0) throw std::runtime_error("Negative value for guard strength not allowed."); guardStrength = value; } CRmgTemplate::CSize::CSize() : width(CMapHeader::MAP_SIZE_MIDDLE), height(CMapHeader::MAP_SIZE_MIDDLE), under(true) { } CRmgTemplate::CSize::CSize(int width, int height, bool under) : under(under) { setWidth(width); setHeight(height); } int CRmgTemplate::CSize::getWidth() const { return width; } void CRmgTemplate::CSize::setWidth(int value) { if(value <= 0) throw std::runtime_error("Width > 0 failed."); width = value; } int CRmgTemplate::CSize::getHeight() const { return height; } void CRmgTemplate::CSize::setHeight(int value) { if(value <= 0) throw std::runtime_error("Height > 0 failed."); height = value; } bool CRmgTemplate::CSize::getUnder() const { return under; } void CRmgTemplate::CSize::setUnder(bool value) { under = value; } bool CRmgTemplate::CSize::operator<=(const CSize & value) const { if(width < value.width && height < value.height) { return true; } else if(width == value.width && height == value.height) { return under ? value.under : true; } else { return false; } } bool CRmgTemplate::CSize::operator>=(const CSize & value) const { if(width > value.width && height > value.height) { return true; } else if(width == value.width && height == value.height) { return under ? true : !value.under; } else { return false; } } CRmgTemplate::CRmgTemplate() { } CRmgTemplate::~CRmgTemplate() { for (auto & pair : zones) delete pair.second; } const std::string & CRmgTemplate::getName() const { return name; } void CRmgTemplate::setName(const std::string & value) { name = value; } const CRmgTemplate::CSize & CRmgTemplate::getMinSize() const { return minSize; } void CRmgTemplate::setMinSize(const CSize & value) { minSize = value; } const CRmgTemplate::CSize & CRmgTemplate::getMaxSize() const { return maxSize; } void CRmgTemplate::setMaxSize(const CSize & value) { maxSize = value; } const CRmgTemplate::CPlayerCountRange & CRmgTemplate::getPlayers() const { return players; } void CRmgTemplate::setPlayers(const CPlayerCountRange & value) { players = value; } const CRmgTemplate::CPlayerCountRange & CRmgTemplate::getCpuPlayers() const { return cpuPlayers; } void CRmgTemplate::setCpuPlayers(const CPlayerCountRange & value) { cpuPlayers = value; } const std::map & CRmgTemplate::getZones() const { return zones; } void CRmgTemplate::setZones(const std::map & value) { zones = value; } const std::list & CRmgTemplate::getConnections() const { return connections; } void CRmgTemplate::setConnections(const std::list & value) { connections = value; } void CRmgTemplate::validate() const { //TODO add some validation checks, throw on failure } void CRmgTemplate::CPlayerCountRange::addRange(int lower, int upper) { range.push_back(std::make_pair(lower, upper)); } void CRmgTemplate::CPlayerCountRange::addNumber(int value) { range.push_back(std::make_pair(value, value)); } bool CRmgTemplate::CPlayerCountRange::isInRange(int count) const { for(const auto & pair : range) { if(count >= pair.first && count <= pair.second) return true; } return false; } std::set CRmgTemplate::CPlayerCountRange::getNumbers() const { std::set numbers; for(const auto & pair : range) { for(int i = pair.first; i <= pair.second; ++i) numbers.insert(i); } return numbers; }