#ifndef __CMUSICHANDLER_H__ #define __CMUSICHANDLER_H__ #include #include "CSndHandler.h" class CMusicHandler { protected: CSndHandler *sndh; public: Mix_Music *AITheme0, *AITheme1, *AITheme2, *combat1, *combat2, *combat3, *combat4, *castleTown, *defendCastle, *dirt, *dungeon, *elemTown, *evilTheme, *fortressTown, *goodTheme, *grass, *infernoTown, *lava, *loopLepr, *loseCampain, *loseCastle, *loseCombat, *mainMenu, *mainMenuWoG, *necroTown, *neutralTheme, *rampart, *retreatBattle, *rough, *sand, *secretTheme, *snow, *stronghold, *surrenderBattle, *swamp, *towerTown, *ultimateLose, *underground, *water, *winScenario, *winBattle; Mix_Chunk * buildTown, *click; void initMusics(); void playClick(); //plays click music ;] void playLodSnd(std::string sndname); // plays sound wavs from Heroes3.snd }; #endif // __CMUSICHANDLER_H__