/* * MapRenderer.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "MapRenderer.h" #include "IMapRendererContext.h" #include "mapHandler.h" #include "../CGameInfo.h" #include "../gui/CGuiHandler.h" #include "../render/CAnimation.h" #include "../render/Canvas.h" #include "../render/IImage.h" #include "../render/IRenderHandler.h" #include "../render/Colors.h" #include "../render/Graphics.h" #include "../../CCallback.h" #include "../../lib/RiverHandler.h" #include "../../lib/RoadHandler.h" #include "../../lib/TerrainHandler.h" #include "../../lib/mapObjects/CGHeroInstance.h" #include "../../lib/mapObjects/MiscObjects.h" #include "../../lib/mapObjects/ObjectTemplate.h" #include "../../lib/mapping/CMapDefines.h" #include "../../lib/pathfinder/CGPathNode.h" struct NeighborTilesInfo { //567 //3 4 //012 std::bitset<8> d; NeighborTilesInfo(IMapRendererContext & context, const int3 & pos) { auto checkTile = [&](int dx, int dy) { return context.isVisible(pos + int3(dx, dy, 0)); }; // sides d[1] = checkTile(0, +1); d[3] = checkTile(-1, 0); d[4] = checkTile(+1, 0); d[6] = checkTile(0, -1); // corners - select visible image if either corner or adjacent sides are visible d[0] = d[1] || d[3] || checkTile(-1, +1); d[2] = d[1] || d[4] || checkTile(+1, +1); d[5] = d[3] || d[6] || checkTile(-1, -1); d[7] = d[4] || d[6] || checkTile(+1, -1); } bool areAllHidden() const { return d.none(); } int getBitmapID() const { //NOTE: some images have unused in VCMI pair (same blockmap but a bit different look) // 0-1, 2-3, 4-5, 11-13, 12-14 static const int visBitmaps[256] = { -1, 34, 4, 4, 22, 23, 4, 4, 36, 36, 38, 38, 47, 47, 38, 38, //16 3, 25, 12, 12, 3, 25, 12, 12, 9, 9, 6, 6, 9, 9, 6, 6, //32 35, 39, 48, 48, 41, 43, 48, 48, 36, 36, 38, 38, 47, 47, 38, 38, //48 26, 49, 28, 28, 26, 49, 28, 28, 9, 9, 6, 6, 9, 9, 6, 6, //64 0, 45, 29, 29, 24, 33, 29, 29, 37, 37, 7, 7, 50, 50, 7, 7, //80 13, 27, 44, 44, 13, 27, 44, 44, 8, 8, 10, 10, 8, 8, 10, 10, //96 0, 45, 29, 29, 24, 33, 29, 29, 37, 37, 7, 7, 50, 50, 7, 7, //112 13, 27, 44, 44, 13, 27, 44, 44, 8, 8, 10, 10, 8, 8, 10, 10, //128 15, 17, 30, 30, 16, 19, 30, 30, 46, 46, 40, 40, 32, 32, 40, 40, //144 2, 25, 12, 12, 2, 25, 12, 12, 9, 9, 6, 6, 9, 9, 6, 6, //160 18, 42, 31, 31, 20, 21, 31, 31, 46, 46, 40, 40, 32, 32, 40, 40, //176 26, 49, 28, 28, 26, 49, 28, 28, 9, 9, 6, 6, 9, 9, 6, 6, //192 0, 45, 29, 29, 24, 33, 29, 29, 37, 37, 7, 7, 50, 50, 7, 7, //208 13, 27, 44, 44, 13, 27, 44, 44, 8, 8, 10, 10, 8, 8, 10, 10, //224 0, 45, 29, 29, 24, 33, 29, 29, 37, 37, 7, 7, 50, 50, 7, 7, //240 13, 27, 44, 44, 13, 27, 44, 44, 8, 8, 10, 10, 8, 8, 10, 10 //256 }; return visBitmaps[d.to_ulong()]; // >=0 -> partial hide, <0 - full hide } }; MapTileStorage::MapTileStorage(size_t capacity) : animations(capacity) { } void MapTileStorage::load(size_t index, const AnimationPath & filename, EImageBlitMode blitMode) { auto & terrainAnimations = animations[index]; for(auto & entry : terrainAnimations) { if (!filename.empty()) entry = GH.renderHandler().loadAnimation(filename, blitMode); } if (terrainAnimations[1]) terrainAnimations[1]->verticalFlip(); if (terrainAnimations[3]) terrainAnimations[3]->verticalFlip(); if (terrainAnimations[2]) terrainAnimations[2]->horizontalFlip(); if (terrainAnimations[3]) terrainAnimations[3]->horizontalFlip(); } std::shared_ptr MapTileStorage::find(size_t fileIndex, size_t rotationIndex, size_t imageIndex) { const auto & animation = animations[fileIndex][rotationIndex]; if (animation) return animation->getImage(imageIndex); else return nullptr; } MapRendererTerrain::MapRendererTerrain() : storage(VLC->terrainTypeHandler->objects.size()) { logGlobal->debug("Loading map terrains"); for(const auto & terrain : VLC->terrainTypeHandler->objects) storage.load(terrain->getIndex(), terrain->tilesFilename, EImageBlitMode::OPAQUE); logGlobal->debug("Done loading map terrains"); } void MapRendererTerrain::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates) { const TerrainTile & mapTile = context.getMapTile(coordinates); int32_t terrainIndex = mapTile.getTerrainID(); int32_t imageIndex = mapTile.terView; int32_t rotationIndex = mapTile.extTileFlags % 4; const auto & image = storage.find(terrainIndex, rotationIndex, imageIndex); assert(image); if (!image) { logGlobal->error("Failed to find image %d for terrain %s on tile %s", imageIndex, mapTile.getTerrain()->getNameTranslated(), coordinates.toString()); return; } for( auto const & element : mapTile.getTerrain()->paletteAnimation) image->shiftPalette(element.start, element.length, context.terrainImageIndex(element.length)); target.draw(image, Point(0, 0)); } uint8_t MapRendererTerrain::checksum(IMapRendererContext & context, const int3 & coordinates) { const TerrainTile & mapTile = context.getMapTile(coordinates); if(!mapTile.getTerrain()->paletteAnimation.empty()) return context.terrainImageIndex(250); return 0xff - 1; } MapRendererRiver::MapRendererRiver() : storage(VLC->riverTypeHandler->objects.size()) { logGlobal->debug("Loading map rivers"); for(const auto & river : VLC->riverTypeHandler->objects) storage.load(river->getIndex(), river->tilesFilename, EImageBlitMode::COLORKEY); logGlobal->debug("Done loading map rivers"); } void MapRendererRiver::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates) { const TerrainTile & mapTile = context.getMapTile(coordinates); if(!mapTile.hasRiver()) return; int32_t terrainIndex = mapTile.getRiverID(); int32_t imageIndex = mapTile.riverDir; int32_t rotationIndex = (mapTile.extTileFlags >> 2) % 4; const auto & image = storage.find(terrainIndex, rotationIndex, imageIndex); for( auto const & element : mapTile.getRiver()->paletteAnimation) image->shiftPalette(element.start, element.length, context.terrainImageIndex(element.length)); target.draw(image, Point(0, 0)); } uint8_t MapRendererRiver::checksum(IMapRendererContext & context, const int3 & coordinates) { const TerrainTile & mapTile = context.getMapTile(coordinates); if(!mapTile.getRiver()->paletteAnimation.empty()) return context.terrainImageIndex(250); return 0xff-1; } MapRendererRoad::MapRendererRoad() : storage(VLC->roadTypeHandler->objects.size()) { logGlobal->debug("Loading map roads"); for(const auto & road : VLC->roadTypeHandler->objects) storage.load(road->getIndex(), road->tilesFilename, EImageBlitMode::COLORKEY); logGlobal->debug("Done loading map roads"); } void MapRendererRoad::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates) { const int3 coordinatesAbove = coordinates - int3(0, 1, 0); if(context.isInMap(coordinatesAbove)) { const TerrainTile & mapTileAbove = context.getMapTile(coordinatesAbove); if(mapTileAbove.hasRoad()) { int32_t terrainIndex = mapTileAbove.getRoadID(); int32_t imageIndex = mapTileAbove.roadDir; int32_t rotationIndex = (mapTileAbove.extTileFlags >> 4) % 4; const auto & image = storage.find(terrainIndex, rotationIndex, imageIndex); target.draw(image, Point(0, 0), Rect(0, 16, 32, 16)); } } const TerrainTile & mapTile = context.getMapTile(coordinates); if(mapTile.hasRoad()) { int32_t terrainIndex = mapTile.getRoadID(); int32_t imageIndex = mapTile.roadDir; int32_t rotationIndex = (mapTile.extTileFlags >> 4) % 4; const auto & image = storage.find(terrainIndex, rotationIndex, imageIndex); target.draw(image, Point(0, 16), Rect(0, 0, 32, 16)); } } uint8_t MapRendererRoad::checksum(IMapRendererContext & context, const int3 & coordinates) { return 0; } MapRendererBorder::MapRendererBorder() { animation = GH.renderHandler().loadAnimation(AnimationPath::builtin("EDG"), EImageBlitMode::OPAQUE); } size_t MapRendererBorder::getIndexForTile(IMapRendererContext & context, const int3 & tile) { assert(!context.isInMap(tile)); int3 size = context.getMapSize(); if(tile.x < -1 || tile.x > size.x || tile.y < -1 || tile.y > size.y) return std::abs(tile.x) % 4 + 4 * (std::abs(tile.y) % 4); if(tile.x == -1 && tile.y == -1) return 16; if(tile.x == size.x && tile.y == -1) return 17; if(tile.x == size.x && tile.y == size.y) return 18; if(tile.x == -1 && tile.y == size.y) return 19; if(tile.y == -1) return 20 + (tile.x % 4); if(tile.x == size.x) return 24 + (tile.y % 4); if(tile.y == size.y) return 28 + (tile.x % 4); if(tile.x == -1) return 32 + (tile.y % 4); //else - visible area, no renderable border assert(0); return 0; } void MapRendererBorder::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates) { if (context.showBorder()) { const auto & image = animation->getImage(getIndexForTile(context, coordinates)); target.draw(image, Point(0, 0)); } else { target.drawColor(Rect(0,0,32,32), Colors::BLACK); } } uint8_t MapRendererBorder::checksum(IMapRendererContext & context, const int3 & coordinates) { return 0; } MapRendererFow::MapRendererFow() { fogOfWarFullHide = GH.renderHandler().loadAnimation(AnimationPath::builtin("TSHRC"), EImageBlitMode::OPAQUE); fogOfWarPartialHide = GH.renderHandler().loadAnimation(AnimationPath::builtin("TSHRE"), EImageBlitMode::SIMPLE); static const std::vector rotations = {22, 15, 2, 13, 12, 16, 28, 17, 20, 19, 7, 24, 26, 25, 30, 32, 27}; size_t size = fogOfWarPartialHide->size(0); //group size after next rotation for(const int rotation : rotations) { fogOfWarPartialHide->duplicateImage(0, rotation, 0); fogOfWarPartialHide->verticalFlip(size, 0); size++; } } void MapRendererFow::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates) { assert(!context.isVisible(coordinates)); const NeighborTilesInfo neighborInfo(context, coordinates); int retBitmapID = neighborInfo.getBitmapID(); // >=0 -> partial hide, <0 - full hide if(retBitmapID < 0) { // generate a number that is predefined for each tile, // but appears random to break visible pattern in large areas of fow // current approach (use primes as magic numbers for formula) looks to be suitable size_t pseudorandomNumber = ((coordinates.x * 997) ^ (coordinates.y * 1009)) / 101; size_t imageIndex = pseudorandomNumber % fogOfWarFullHide->size(); if (context.showSpellRange(coordinates)) target.drawColor(Rect(0,0,32,32), Colors::BLACK); else target.draw(fogOfWarFullHide->getImage(imageIndex), Point(0, 0)); } else { target.draw(fogOfWarPartialHide->getImage(retBitmapID), Point(0, 0)); } } uint8_t MapRendererFow::checksum(IMapRendererContext & context, const int3 & coordinates) { if (context.showSpellRange(coordinates)) return 0xff - 2; const NeighborTilesInfo neighborInfo(context, coordinates); int retBitmapID = neighborInfo.getBitmapID(); if(retBitmapID < 0) return 0xff - 1; return retBitmapID; } std::shared_ptr MapRendererObjects::getBaseAnimation(const CGObjectInstance* obj) { const auto & info = obj->appearance; //the only(?) invisible object if(info->id == Obj::EVENT) return std::shared_ptr(); if(info->animationFile.empty()) { logGlobal->warn("Def name for obj (%d,%d) is empty!", info->id, info->subid); return std::shared_ptr(); } bool generateMovementGroups = (info->id == Obj::BOAT) || (info->id == Obj::HERO); bool enableOverlay = obj->ID != Obj::BOAT && obj->ID != Obj::HERO && obj->getOwner() != PlayerColor::UNFLAGGABLE; // Boat appearance files only contain single, unanimated image // proper boat animations are actually in different file if (info->id == Obj::BOAT) if(auto boat = dynamic_cast(obj); boat && !boat->actualAnimation.empty()) return getAnimation(boat->actualAnimation, generateMovementGroups, enableOverlay); return getAnimation(info->animationFile, generateMovementGroups, enableOverlay); } std::shared_ptr MapRendererObjects::getAnimation(const AnimationPath & filename, bool generateMovementGroups, bool enableOverlay) { auto it = animations.find(filename); if(it != animations.end()) return it->second; auto ret = GH.renderHandler().loadAnimation(filename, enableOverlay ? EImageBlitMode::WITH_SHADOW_AND_OVERLAY : EImageBlitMode::WITH_SHADOW); animations[filename] = ret; if(generateMovementGroups) { ret->createFlippedGroup(1, 13); ret->createFlippedGroup(2, 14); ret->createFlippedGroup(3, 15); ret->createFlippedGroup(6, 10); ret->createFlippedGroup(7, 11); ret->createFlippedGroup(8, 12); } return ret; } std::shared_ptr MapRendererObjects::getFlagAnimation(const CGObjectInstance* obj) { //TODO: relocate to config file? static const std::vector heroFlags = { "AF00", "AF01", "AF02", "AF03", "AF04", "AF05", "AF06", "AF07" }; if(obj->ID == Obj::HERO) { assert(dynamic_cast(obj) != nullptr); assert(obj->tempOwner.isValidPlayer()); return getAnimation(AnimationPath::builtin(heroFlags[obj->tempOwner.getNum()]), true, false); } if(obj->ID == Obj::BOAT) { const auto * boat = dynamic_cast(obj); if(boat && boat->hero && !boat->flagAnimations[boat->hero->tempOwner.getNum()].empty()) return getAnimation(boat->flagAnimations[boat->hero->tempOwner.getNum()], true, false); } return nullptr; } std::shared_ptr MapRendererObjects::getOverlayAnimation(const CGObjectInstance * obj) { if(obj->ID == Obj::BOAT) { // Boats have additional animation with waves around boat const auto * boat = dynamic_cast(obj); if(boat && boat->hero && !boat->overlayAnimation.empty()) return getAnimation(boat->overlayAnimation, true, false); } return nullptr; } std::shared_ptr MapRendererObjects::getImage(IMapRendererContext & context, const CGObjectInstance * obj, const std::shared_ptr& animation) const { if(!animation) return nullptr; size_t groupIndex = context.objectGroupIndex(obj->id); if(animation->size(groupIndex) == 0) return nullptr; size_t frameIndex = context.objectImageIndex(obj->id, animation->size(groupIndex)); return animation->getImage(frameIndex, groupIndex); } void MapRendererObjects::renderImage(IMapRendererContext & context, Canvas & target, const int3 & coordinates, const CGObjectInstance * object, const std::shared_ptr& image) { if(!image) return; auto transparency = static_cast(std::round(255 * context.objectTransparency(object->id, coordinates))); if (transparency == 0) return; image->setAlpha(transparency); if (object->ID != Obj::HERO) // heroes use separate image with flag instead of player-colored palette { if (object->getOwner().isValidPlayer()) image->setOverlayColor(graphics->playerColors[object->getOwner().getNum()]); if (object->getOwner() == PlayerColor::NEUTRAL) image->setOverlayColor(graphics->neutralColor); } Point offsetPixels = context.objectImageOffset(object->id, coordinates); if ( offsetPixels.x < image->dimensions().x && offsetPixels.y < image->dimensions().y) { Point imagePos = image->dimensions() - offsetPixels - Point(32, 32); target.draw(image, Point(0, 0), Rect(imagePos, Point(32,32))); } } void MapRendererObjects::renderObject(IMapRendererContext & context, Canvas & target, const int3 & coordinates, const CGObjectInstance * instance) { renderImage(context, target, coordinates, instance, getImage(context, instance, getBaseAnimation(instance))); renderImage(context, target, coordinates, instance, getImage(context, instance, getFlagAnimation(instance))); renderImage(context, target, coordinates, instance, getImage(context, instance, getOverlayAnimation(instance))); } void MapRendererObjects::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates) { for(const auto & objectID : context.getObjects(coordinates)) { const auto * objectInstance = context.getObject(objectID); assert(objectInstance); if(!objectInstance) { logGlobal->error("Stray map object that isn't fading"); continue; } renderObject(context, target, coordinates, objectInstance); } } uint8_t MapRendererObjects::checksum(IMapRendererContext & context, const int3 & coordinates) { for(const auto & objectID : context.getObjects(coordinates)) { const auto * objectInstance = context.getObject(objectID); assert(objectInstance); if(!objectInstance) { logGlobal->error("Stray map object that isn't fading"); continue; } size_t groupIndex = context.objectGroupIndex(objectInstance->id); Point offsetPixels = context.objectImageOffset(objectInstance->id, coordinates); auto base = getBaseAnimation(objectInstance); auto flag = getFlagAnimation(objectInstance); if (base && base->size(groupIndex) > 1) { auto imageIndex = context.objectImageIndex(objectID, base->size(groupIndex)); auto image = base->getImage(imageIndex, groupIndex); if ( offsetPixels.x < image->dimensions().x && offsetPixels.y < image->dimensions().y) return context.objectImageIndex(objectID, 250); } if (flag && flag->size(groupIndex) > 1) { auto imageIndex = context.objectImageIndex(objectID, flag->size(groupIndex)); auto image = flag->getImage(imageIndex, groupIndex); if ( offsetPixels.x < image->dimensions().x && offsetPixels.y < image->dimensions().y) return context.objectImageIndex(objectID, 250); } } return 0xff-1; } MapRendererOverlay::MapRendererOverlay() : imageGrid(GH.renderHandler().loadImage(ImagePath::builtin("debug/grid"), EImageBlitMode::COLORKEY)) , imageBlocked(GH.renderHandler().loadImage(ImagePath::builtin("debug/blocked"), EImageBlitMode::COLORKEY)) , imageVisitable(GH.renderHandler().loadImage(ImagePath::builtin("debug/visitable"), EImageBlitMode::COLORKEY)) , imageSpellRange(GH.renderHandler().loadImage(ImagePath::builtin("debug/spellRange"), EImageBlitMode::COLORKEY)) { } void MapRendererOverlay::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates) { if(context.showGrid()) target.draw(imageGrid, Point(0,0)); if(context.showVisitable() || context.showBlocked()) { bool blocking = false; bool visitable = false; for(const auto & objectID : context.getObjects(coordinates)) { const auto * object = context.getObject(objectID); if(context.objectTransparency(objectID, coordinates) > 0 && !context.isActiveHero(object)) { visitable |= object->visitableAt(coordinates); blocking |= object->blockingAt(coordinates); } } if (context.showBlocked() && blocking) target.draw(imageBlocked, Point(0,0)); if (context.showVisitable() && visitable) target.draw(imageVisitable, Point(0,0)); } if (context.showSpellRange(coordinates)) target.draw(imageSpellRange, Point(0,0)); } uint8_t MapRendererOverlay::checksum(IMapRendererContext & context, const int3 & coordinates) { uint8_t result = 0; if (context.showVisitable()) result += 1; if (context.showBlocked()) result += 2; if (context.showGrid()) result += 4; if (context.showSpellRange(coordinates)) result += 8; return result; } MapRendererPath::MapRendererPath() : pathNodes(GH.renderHandler().loadAnimation(AnimationPath::builtin("ADAG"), EImageBlitMode::SIMPLE)) { } size_t MapRendererPath::selectImageReachability(bool reachableToday, size_t imageIndex) { const static size_t unreachableTodayOffset = 25; if(!reachableToday) return unreachableTodayOffset + imageIndex; return imageIndex; } size_t MapRendererPath::selectImageCross(bool reachableToday, const int3 & curr) { return selectImageReachability(reachableToday, 0); } size_t MapRendererPath::selectImageArrow(bool reachableToday, const int3 & curr, const int3 & prev, const int3 & next) { // Vector directions // 0 1 2 // | // 3 - 4 - 5 // | // 6 7 8 //For example: // | // +-> // is (directionToArrowIndex[7][5]) // const static size_t directionToArrowIndex[9][9] = { {16, 17, 18, 7, 0, 19, 6, 5, 12}, {8, 9, 18, 7, 0, 19, 6, 13, 20}, {8, 1, 10, 7, 0, 19, 14, 21, 20}, {24, 17, 18, 15, 0, 11, 6, 5, 4 }, {0, 0, 0, 0, 0, 0, 0, 0, 0 }, {8, 1, 2, 15, 0, 11, 22, 21, 20}, {24, 17, 10, 23, 0, 3, 14, 5, 4 }, {24, 9, 2, 23, 0, 3, 22, 13, 4 }, {16, 1, 2, 23, 0, 3, 22, 21, 12} }; size_t enterDirection = (curr.x - next.x + 1) + 3 * (curr.y - next.y + 1); size_t leaveDirection = (prev.x - curr.x + 1) + 3 * (prev.y - curr.y + 1); size_t imageIndex = directionToArrowIndex[enterDirection][leaveDirection]; return selectImageReachability(reachableToday, imageIndex); } void MapRendererPath::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates) { size_t imageID = selectImage(context, coordinates); if (imageID < pathNodes->size()) target.draw(pathNodes->getImage(imageID), Point(0,0)); } size_t MapRendererPath::selectImage(IMapRendererContext & context, const int3 & coordinates) { const auto & functor = [&](const CGPathNode & node) { return node.coord == coordinates; }; const auto * path = context.currentPath(); if(!path) return std::numeric_limits::max(); const auto & iter = boost::range::find_if(path->nodes, functor); if(iter == path->nodes.end()) return std::numeric_limits::max(); bool reachableToday = iter->turns == 0; if(iter == path->nodes.begin()) return selectImageCross(reachableToday, iter->coord); auto next = iter + 1; auto prev = iter - 1; // start of path - current hero location if(next == path->nodes.end()) return std::numeric_limits::max(); bool pathContinuous = iter->coord.areNeighbours(next->coord) && iter->coord.areNeighbours(prev->coord); bool embarking = iter->action == EPathNodeAction::EMBARK || iter->action == EPathNodeAction::DISEMBARK; if(pathContinuous && !embarking) return selectImageArrow(reachableToday, iter->coord, prev->coord, next->coord); return selectImageCross(reachableToday, iter->coord); } uint8_t MapRendererPath::checksum(IMapRendererContext & context, const int3 & coordinates) { return selectImage(context, coordinates) & 0xff; } MapRenderer::TileChecksum MapRenderer::getTileChecksum(IMapRendererContext & context, const int3 & coordinates) { // computes basic checksum to determine whether tile needs an update // if any component gives different value, tile will be updated TileChecksum result; boost::range::fill(result, std::numeric_limits::max()); if(!context.isInMap(coordinates)) { result[0] = rendererBorder.checksum(context, coordinates); return result; } const NeighborTilesInfo neighborInfo(context, coordinates); if(!context.isVisible(coordinates) && neighborInfo.areAllHidden()) { result[7] = rendererFow.checksum(context, coordinates); } else { result[1] = rendererTerrain.checksum(context, coordinates); if (context.showRivers()) result[2] = rendererRiver.checksum(context, coordinates); if (context.showRoads()) result[3] = rendererRoad.checksum(context, coordinates); result[4] = rendererObjects.checksum(context, coordinates); result[5] = rendererPath.checksum(context, coordinates); result[6] = rendererOverlay.checksum(context, coordinates); if(!context.isVisible(coordinates)) result[7] = rendererFow.checksum(context, coordinates); } return result; } void MapRenderer::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates) { if(!context.isInMap(coordinates)) { rendererBorder.renderTile(context, target, coordinates); return; } const NeighborTilesInfo neighborInfo(context, coordinates); if(!context.isVisible(coordinates) && neighborInfo.areAllHidden()) { rendererFow.renderTile(context, target, coordinates); } else { rendererTerrain.renderTile(context, target, coordinates); if (context.showRivers()) rendererRiver.renderTile(context, target, coordinates); if (context.showRoads()) rendererRoad.renderTile(context, target, coordinates); rendererObjects.renderTile(context, target, coordinates); rendererPath.renderTile(context, target, coordinates); rendererOverlay.renderTile(context, target, coordinates); if(!context.isVisible(coordinates)) rendererFow.renderTile(context, target, coordinates); } }