/* * MapRenderer.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "../../lib/filesystem/ResourcePath.h" VCMI_LIB_NAMESPACE_BEGIN class int3; class ObjectInstanceID; class CGObjectInstance; VCMI_LIB_NAMESPACE_END class CAnimation; class IImage; class Canvas; class IMapRendererContext; enum class EImageBlitMode : uint8_t; class MapTileStorage { using TerrainAnimation = std::array, 4>; std::vector animations; public: explicit MapTileStorage(size_t capacity); void load(size_t index, const AnimationPath & filename, EImageBlitMode blitMode); std::shared_ptr find(size_t fileIndex, size_t rotationIndex, size_t imageIndex); }; class MapRendererTerrain { MapTileStorage storage; public: MapRendererTerrain(); uint8_t checksum(IMapRendererContext & context, const int3 & coordinates); void renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates); }; class MapRendererRiver { MapTileStorage storage; public: MapRendererRiver(); uint8_t checksum(IMapRendererContext & context, const int3 & coordinates); void renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates); }; class MapRendererRoad { MapTileStorage storage; public: MapRendererRoad(); uint8_t checksum(IMapRendererContext & context, const int3 & coordinates); void renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates); }; class MapRendererObjects { std::map> animations; std::shared_ptr getBaseAnimation(const CGObjectInstance * obj); std::shared_ptr getFlagAnimation(const CGObjectInstance * obj); std::shared_ptr getOverlayAnimation(const CGObjectInstance * obj); std::shared_ptr getAnimation(const AnimationPath & filename, bool generateMovementGroups, bool enableOverlay); std::shared_ptr getImage(IMapRendererContext & context, const CGObjectInstance * obj, const std::shared_ptr & animation) const; void renderImage(IMapRendererContext & context, Canvas & target, const int3 & coordinates, const CGObjectInstance * object, const std::shared_ptr & image); void renderObject(IMapRendererContext & context, Canvas & target, const int3 & coordinates, const CGObjectInstance * obj); public: uint8_t checksum(IMapRendererContext & context, const int3 & coordinates); void renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates); }; class MapRendererBorder { std::shared_ptr animation; size_t getIndexForTile(IMapRendererContext & context, const int3 & coordinates); public: MapRendererBorder(); uint8_t checksum(IMapRendererContext & context, const int3 & coordinates); void renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates); }; class MapRendererFow { std::shared_ptr fogOfWarFullHide; std::shared_ptr fogOfWarPartialHide; public: MapRendererFow(); uint8_t checksum(IMapRendererContext & context, const int3 & coordinates); void renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates); }; class MapRendererPath { std::shared_ptr pathNodes; size_t selectImageReachability(bool reachableToday, size_t imageIndex); size_t selectImageCross(bool reachableToday, const int3 & curr); size_t selectImageArrow(bool reachableToday, const int3 & curr, const int3 & prev, const int3 & next); size_t selectImage(IMapRendererContext & context, const int3 & coordinates); public: MapRendererPath(); uint8_t checksum(IMapRendererContext & context, const int3 & coordinates); void renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates); }; class MapRendererOverlay { std::shared_ptr imageGrid; std::shared_ptr imageVisitable; std::shared_ptr imageBlocked; std::shared_ptr imageSpellRange; public: MapRendererOverlay(); uint8_t checksum(IMapRendererContext & context, const int3 & coordinates); void renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates); }; class MapRenderer { MapRendererTerrain rendererTerrain; MapRendererRiver rendererRiver; MapRendererRoad rendererRoad; MapRendererBorder rendererBorder; MapRendererFow rendererFow; MapRendererObjects rendererObjects; MapRendererPath rendererPath; MapRendererOverlay rendererOverlay; public: using TileChecksum = std::array; TileChecksum getTileChecksum(IMapRendererContext & context, const int3 & coordinates); void renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates); };