/* * api/Services.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include #include #include #include #include #include #include #include #include "../LuaWrapper.h" VCMI_LIB_NAMESPACE_BEGIN namespace scripting { namespace api { class ServicesProxy : public OpaqueWrapper { public: using Wrapper = OpaqueWrapper; static const std::vector REGISTER_CUSTOM; }; class ArtifactServiceProxy : public OpaqueWrapper { public: using Wrapper = OpaqueWrapper; static const std::vector REGISTER_CUSTOM; }; class CreatureServiceProxy : public OpaqueWrapper { public: using Wrapper = OpaqueWrapper; static const std::vector REGISTER_CUSTOM; }; class FactionServiceProxy : public OpaqueWrapper { public: using Wrapper = OpaqueWrapper; static const std::vector REGISTER_CUSTOM; }; class HeroClassServiceProxy : public OpaqueWrapper { public: using Wrapper = OpaqueWrapper; static const std::vector REGISTER_CUSTOM; }; class HeroTypeServiceProxy : public OpaqueWrapper { public: using Wrapper = OpaqueWrapper; static const std::vector REGISTER_CUSTOM; }; class SkillServiceProxy : public OpaqueWrapper { public: using Wrapper = OpaqueWrapper; static const std::vector REGISTER_CUSTOM; }; class SpellServiceProxy : public OpaqueWrapper { public: using Wrapper = OpaqueWrapper; static const std::vector REGISTER_CUSTOM; }; } } VCMI_LIB_NAMESPACE_END