/* * CCampaignScreen.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "CCampaignScreen.h" #include "CMainMenu.h" #include "../CGameInfo.h" #include "../CMessage.h" #include "../CBitmapHandler.h" #include "../CMusicHandler.h" #include "../CVideoHandler.h" #include "../CPlayerInterface.h" #include "../CServerHandler.h" #include "../gui/CAnimation.h" #include "../gui/CGuiHandler.h" #include "../widgets/CComponent.h" #include "../widgets/Buttons.h" #include "../widgets/MiscWidgets.h" #include "../widgets/ObjectLists.h" #include "../widgets/TextControls.h" #include "../windows/GUIClasses.h" #include "../windows/InfoWindows.h" #include "../windows/CWindowObject.h" #include "../../lib/filesystem/Filesystem.h" #include "../../lib/CGeneralTextHandler.h" #include "../../lib/CArtHandler.h" #include "../../lib/CBuildingHandler.h" #include "../../lib/spells/CSpellHandler.h" #include "../../lib/CSkillHandler.h" #include "../../lib/CTownHandler.h" #include "../../lib/CHeroHandler.h" #include "../../lib/CCreatureHandler.h" #include "../../lib/mapping/CCampaignHandler.h" #include "../../lib/mapping/CMapService.h" #include "../../lib/mapObjects/CGHeroInstance.h" CCampaignScreen::CCampaignScreen(const JsonNode & config) : CWindowObject(BORDERED) { OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE; for(const JsonNode & node : config["images"].Vector()) images.push_back(CMainMenu::createPicture(node)); if(!images.empty()) { images[0]->center(); // move background to center moveTo(images[0]->pos.topLeft()); // move everything else to center images[0]->moveTo(pos.topLeft()); // restore moved twice background pos = images[0]->pos; // fix height\width of this window } if(!config["exitbutton"].isNull()) { buttonBack = createExitButton(config["exitbutton"]); buttonBack->hoverable = true; } for(const JsonNode & node : config["items"].Vector()) campButtons.push_back(std::make_shared(node)); } std::shared_ptr CCampaignScreen::createExitButton(const JsonNode & button) { std::pair help; if(!button["help"].isNull() && button["help"].Float() > 0) help = CGI->generaltexth->zelp[(size_t)button["help"].Float()]; return std::make_shared(Point((int)button["x"].Float(), (int)button["y"].Float()), button["name"].String(), help, [=](){ close();}, (int)button["hotkey"].Float()); } CCampaignScreen::CCampaignButton::CCampaignButton(const JsonNode & config) { OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE; pos.x += static_cast(config["x"].Float()); pos.y += static_cast(config["y"].Float()); pos.w = 200; pos.h = 116; campFile = config["file"].String(); video = config["video"].String(); status = config["open"].Bool() ? CCampaignScreen::ENABLED : CCampaignScreen::DISABLED; CCampaignHeader header = CCampaignHandler::getHeader(campFile); hoverText = header.name; if(status != CCampaignScreen::DISABLED) { addUsedEvents(LCLICK | HOVER); graphicsImage = std::make_shared(config["image"].String()); hoverLabel = std::make_shared(pos.w / 2, pos.h + 20, FONT_MEDIUM, CENTER, Colors::YELLOW, ""); parent->addChild(hoverLabel.get()); } if(status == CCampaignScreen::COMPLETED) graphicsCompleted = std::make_shared("CAMPCHK"); } void CCampaignScreen::CCampaignButton::show(SDL_Surface * to) { if(status == CCampaignScreen::DISABLED) return; CIntObject::show(to); // Play the campaign button video when the mouse cursor is placed over the button if(hovered) { if(CCS->videoh->fname != video) CCS->videoh->open(video); CCS->videoh->update(pos.x, pos.y, to, true, false); // plays sequentially frame by frame, starts at the beginning when the video is over } else if(CCS->videoh->fname == video) // When you got out of the bounds of the button then close the video { CCS->videoh->close(); redraw(); } } void CCampaignScreen::CCampaignButton::clickLeft(tribool down, bool previousState) { if(down) { CCS->videoh->close(); CMainMenu::openCampaignLobby(campFile); } } void CCampaignScreen::CCampaignButton::hover(bool on) { if(hoverLabel) { if(on) hoverLabel->setText(hoverText); // Shows the name of the campaign when you get into the bounds of the button else hoverLabel->setText(" "); } }