/* * CArtifactsOfHeroMain.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "CArtifactsOfHeroBase.h" class CArtifactsOfHeroMain : public CArtifactsOfHeroBase { public: CArtifactsOfHeroMain(const Point & position); ~CArtifactsOfHeroMain() override; void keyPressed(EShortcut key) override; void keyReleased(EShortcut key) override; private: static constexpr std::array costumeSaveShortcuts = { EShortcut::HERO_COSTUME_SAVE_0, EShortcut::HERO_COSTUME_SAVE_1, EShortcut::HERO_COSTUME_SAVE_2, EShortcut::HERO_COSTUME_SAVE_3, EShortcut::HERO_COSTUME_SAVE_4, EShortcut::HERO_COSTUME_SAVE_5, EShortcut::HERO_COSTUME_SAVE_6, EShortcut::HERO_COSTUME_SAVE_7, EShortcut::HERO_COSTUME_SAVE_8, EShortcut::HERO_COSTUME_SAVE_9 }; static constexpr std::array costumeLoadShortcuts = { EShortcut::HERO_COSTUME_LOAD_0, EShortcut::HERO_COSTUME_LOAD_1, EShortcut::HERO_COSTUME_LOAD_2, EShortcut::HERO_COSTUME_LOAD_3, EShortcut::HERO_COSTUME_LOAD_4, EShortcut::HERO_COSTUME_LOAD_5, EShortcut::HERO_COSTUME_LOAD_6, EShortcut::HERO_COSTUME_LOAD_7, EShortcut::HERO_COSTUME_LOAD_8, EShortcut::HERO_COSTUME_LOAD_9 }; };