/* * TownPlacer.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "Zone.h" class ObjectManager; class CGTownInstance; class TownPlacer: public Modificator { public: MODIFICATOR(TownPlacer); void process() override; void init() override; int getTotalTowns() const; protected: void cleanupBoundaries(const rmg::Object & rmgObject); void addNewTowns(int count, bool hasFort, PlayerColor player, ObjectManager & manager); si32 getRandomTownType(bool matchUndergroundType = false); void placeTowns(ObjectManager & manager); bool placeMines(ObjectManager & manager); int3 placeMainTown(ObjectManager & manager, CGTownInstance & town); protected: int totalTowns = 0; };