#include "mainwindow.h" #include "ui_mainwindow.h" #include #include #include #include #include #include "../lib/VCMIDirs.h" #include "../lib/VCMI_Lib.h" #include "../lib/logging/CBasicLogConfigurator.h" #include "../lib/CConfigHandler.h" #include "../lib/filesystem/Filesystem.h" #include "../lib/GameConstants.h" #include "../lib/mapping/CMapService.h" #include "../lib/mapping/CMap.h" #include "CGameInfo.h" #include "maphandler.h" static CBasicLogConfigurator * logConfig; void init() { loadDLLClasses(); const_cast(CGI)->setFromLib(); logGlobal->info("Initializing VCMI_Lib"); } MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::MainWindow) { ui->setupUi(this); //configure logging const boost::filesystem::path logPath = VCMIDirs::get().userCachePath() / "VCMI_Editor_log.txt"; console = new CConsoleHandler(); logConfig = new CBasicLogConfigurator(logPath, console); logConfig->configureDefault(); logGlobal->info("The log file will be saved to %s", logPath); //init preinitDLL(::console); settings.init(); // Initialize logging based on settings logConfig->configure(); logGlobal->debug("settings = %s", settings.toJsonNode().toJson()); // Some basic data validation to produce better error messages in cases of incorrect install auto testFile = [](std::string filename, std::string message) -> bool { if (CResourceHandler::get()->existsResource(ResourceID(filename))) return true; logGlobal->error("Error: %s was not found!", message); return false; }; if(!testFile("DATA/HELP.TXT", "Heroes III data") || !testFile("MODS/VCMI/MOD.JSON", "VCMI data")) { QApplication::quit(); } conf.init(); logGlobal->info("Loading settings"); CGI = new CGameInfo(); //contains all global informations about game (texts, lodHandlers, map handler etc.) init(); if(!testFile("DATA/new-menu/Background.png", "Cannot find file")) { QApplication::quit(); } //now let's try to draw auto resPath = *CResourceHandler::get()->getResourceName(ResourceID("DATA/new-menu/Background.png")); scene = new QGraphicsScene(this); ui->graphicsView->setScene(scene); scene->addPixmap(QPixmap(QString::fromStdString(resPath.native()))); } MainWindow::~MainWindow() { delete ui; } void MainWindow::on_actionOpen_triggered() { /*auto filename = QFileDialog::getOpenFileName(this, tr("Open Image"), QString::fromStdString(VCMIDirs::get().userCachePath().native()), tr("Homm3 Files (*.vmap *.h3m)")); if(filename.isNull()) return; QFileInfo fi(filename); std::string fname = fi.fileName().toStdString(); std::string fdir = fi.dir().path().toStdString(); ResourceID resId("MAPS/" + fname, EResType::MAP);*/ ResourceID resId("MAPS/SomeMap.vmap", EResType::MAP); if(!CResourceHandler::get()->existsResource(resId)) { QMessageBox::information(this, "Failed to open map", "Only map folder is supported"); return; } CMapService mapService; try { map = mapService.loadMap(resId); } catch(const std::exception & e) { QMessageBox::critical(this, "Failed to open map", e.what()); } MapHandler mapHandler(map.get()); for(int j = 0; j < map->height; ++j) { for(int i = 0; i < map->width; ++i) { mapHandler.drawTerrainTile(i, j, map->getTile((int3(i, j, 0)))); } } scene->clear(); scene->addPixmap(mapHandler.surface); }