/* * GlobalLobbyWindow.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "GlobalLobbyWindow.h" #include "GlobalLobbyClient.h" #include "GlobalLobbyServerSetup.h" #include "GlobalLobbyWidget.h" #include "../CServerHandler.h" #include "../gui/CGuiHandler.h" #include "../gui/WindowHandler.h" #include "../widgets/TextControls.h" #include "../widgets/ObjectLists.h" #include "../../lib/CConfigHandler.h" #include "../../lib/MetaString.h" GlobalLobbyWindow::GlobalLobbyWindow() : CWindowObject(BORDERED) { OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE; widget = std::make_shared(this); pos = widget->pos; center(); widget->getAccountNameLabel()->setText(settings["lobby"]["displayName"].String()); doOpenChannel("global", "english"); } void GlobalLobbyWindow::doOpenChannel(const std::string & channelType, const std::string & channelName) { currentChannelType = channelType; currentChannelName = channelName; chatHistory.clear(); widget->getGameChat()->setText(""); auto history = CSH->getGlobalLobby().getChannelHistory(channelType, channelName); for (auto const & entry : history) onGameChatMessage(entry.displayName, entry.messageText, entry.timeFormatted, channelType, channelName); } void GlobalLobbyWindow::doSendChatMessage() { std::string messageText = widget->getMessageInput()->getText(); JsonNode toSend; toSend["type"].String() = "sendChatMessage"; toSend["channelType"].String() = currentChannelType; toSend["channelName"].String() = currentChannelName; toSend["messageText"].String() = messageText; CSH->getGlobalLobby().sendMessage(toSend); widget->getMessageInput()->setText(""); } void GlobalLobbyWindow::doCreateGameRoom() { GH.windows().createAndPushWindow(); } void GlobalLobbyWindow::doInviteAccount(const std::string & accountID) { JsonNode toSend; toSend["type"].String() = "sendInvite"; toSend["accountID"].String() = accountID; CSH->getGlobalLobby().sendMessage(toSend); } void GlobalLobbyWindow::doJoinRoom(const std::string & roomID) { JsonNode toSend; toSend["type"].String() = "joinGameRoom"; toSend["gameRoomID"].String() = roomID; CSH->getGlobalLobby().sendMessage(toSend); } void GlobalLobbyWindow::onGameChatMessage(const std::string & sender, const std::string & message, const std::string & when, const std::string & channelType, const std::string & channelName) { if (channelType != currentChannelType || channelName != currentChannelName) return; // TODO: send ping to player that another channel got a new message MetaString chatMessageFormatted; chatMessageFormatted.appendRawString("[%s] {%s}: %s\n"); chatMessageFormatted.replaceRawString(when); chatMessageFormatted.replaceRawString(sender); chatMessageFormatted.replaceRawString(message); chatHistory += chatMessageFormatted.toString(); widget->getGameChat()->setText(chatHistory); } void GlobalLobbyWindow::onActiveAccounts(const std::vector & accounts) { if (accounts.size() == widget->getAccountList()->size()) widget->getAccountList()->reset(); else widget->getAccountList()->resize(accounts.size()); } void GlobalLobbyWindow::onActiveRooms(const std::vector & rooms) { if (rooms.size() == widget->getRoomList()->size()) widget->getRoomList()->reset(); else widget->getRoomList()->resize(rooms.size()); } void GlobalLobbyWindow::onMatchesHistory(const std::vector & history) { if (history.size() == widget->getMatchList()->size()) widget->getMatchList()->reset(); else widget->getMatchList()->resize(history.size()); } void GlobalLobbyWindow::onJoinedRoom() { widget->getAccountList()->reset(); } void GlobalLobbyWindow::onLeftRoom() { widget->getAccountList()->reset(); }