/* * BattleStateInfoForRetreat.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once VCMI_LIB_NAMESPACE_BEGIN namespace battle { class Unit; } class CGHeroInstance; class DLL_LINKAGE BattleStateInfoForRetreat { public: bool canFlee; bool canSurrender; bool isLastTurnBeforeDie; ui8 ourSide; std::vector ourStacks; std::vector enemyStacks; const CGHeroInstance * ourHero; const CGHeroInstance * enemyHero; BattleStateInfoForRetreat(); uint64_t getOurStrength() const; uint64_t getEnemyStrength() const; }; VCMI_LIB_NAMESPACE_END