/* * ResourceConverter.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "ResourceConverter.h" #include "../lib/JsonNode.h" #include "../lib/VCMIDirs.h" #include "../lib/filesystem/Filesystem.h" #include "BitmapHandler.h" #include "Animation.h" #include "boost/filesystem/path.hpp" #include "boost/locale.hpp" namespace bfs = boost::filesystem; // converts all pcx files from /Images into PNG void doConvertPcxToPng(bool deleteOriginals) { std::string filename; bfs::path imagesPath = VCMIDirs::get().userExtractedPath() / "IMAGES"; bfs::directory_iterator end_iter; for(bfs::directory_iterator dir_itr(imagesPath); dir_itr != end_iter; ++dir_itr) { try { if (!bfs::is_regular_file(dir_itr->status())) return; std::string filePath = dir_itr->path().string(); std::string fileStem = dir_itr->path().stem().string(); filename = dir_itr->path().filename().string(); std::string filenameLowerCase = boost::locale::to_lower(filename); if(bfs::extension(filenameLowerCase) == ".pcx") { auto img = BitmapHandler::loadBitmap(filenameLowerCase); bfs::path pngFilePath = imagesPath / (fileStem + ".png"); img.save(pathToQString(pngFilePath), "PNG"); if(deleteOriginals) bfs::remove(filePath); } } catch(const std::exception & ex) { logGlobal->info(filename + " " + ex.what() + "\n"); } } } // splits a def file into individual parts and converts the output to PNG format void splitDefFile(const std::string & fileName, const bfs::path & spritesPath, bool deleteOriginals) { if(CResourceHandler::get()->existsResource(ResourceID("SPRITES/" + fileName))) { std::unique_ptr anim = make_unique(fileName); anim->preload(); anim->exportBitmaps(pathToQString(VCMIDirs::get().userExtractedPath())); if(deleteOriginals) bfs::remove(spritesPath / fileName); } else logGlobal->error("Def File Split error! " + fileName); } // splits def files (TwCrPort, CPRSMALL, FlagPort, ITPA, ITPt, Un32 and Un44) so that faction resources are independent // (town creature portraits, hero army creature portraits, adventure map dwellings, small town icons, big town icons, // hero speciality small icons, hero speciality large icons) void splitDefFiles(bool deleteOriginals) { bfs::path spritesPath = VCMIDirs::get().userExtractedPath() / "SPRITES"; for(std::string defFilename : {"TwCrPort.def", "CPRSMALL.def", "FlagPort.def", "ITPA.def", "ITPt.def", "Un32.def", "Un44.def"}) splitDefFile(defFilename, spritesPath, deleteOriginals); } void convertExtractedResourceFiles(bool splitDefs, bool convertPcxToPng, bool deleteOriginals) { if(splitDefs) splitDefFiles(deleteOriginals); if(convertPcxToPng) doConvertPcxToPng(deleteOriginals); }