/* * RandomMapInfo.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once VCMI_LIB_NAMESPACE_BEGIN /// Structure that describes placement rules for this object in random map struct DLL_LINKAGE RandomMapInfo { /// How valuable this object is, 1k = worthless, 10k = Utopia-level ui32 value; /// How many of such objects can be placed on map, 0 = object can not be placed by RMG std::optional mapLimit; /// How many of such objects can be placed in one zone, 0 = unplaceable ui32 zoneLimit; /// Rarity of object, 5 = extremely rare, 100 = common ui32 rarity; RandomMapInfo(): value(0), zoneLimit(0), rarity(0) {} void setMapLimit(ui32 val) { mapLimit = val; } }; VCMI_LIB_NAMESPACE_END