/* * AdventureSpellCastMovementActions.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "../../AIGateway.h" #include "../../Goals/AdventureSpellCast.h" #include "../../Goals/CaptureObject.h" #include "../../Goals/Invalid.h" #include "../../Goals/BuildBoat.h" #include "../../../../lib/mapObjects/MapObjects.h" #include "AdventureSpellCastMovementActions.h" namespace NKAI { namespace AIPathfinding { AdventureCastAction::AdventureCastAction(SpellID spellToCast, const CGHeroInstance * hero, DayFlags flagsToAdd) :spellToCast(spellToCast), hero(hero), flagsToAdd(flagsToAdd) { manaCost = hero->getSpellCost(spellToCast.toSpell()); } WaterWalkingAction::WaterWalkingAction(const CGHeroInstance * hero) :AdventureCastAction(SpellID::WATER_WALK, hero, DayFlags::WATER_WALK_CAST) { } AirWalkingAction::AirWalkingAction(const CGHeroInstance * hero) : AdventureCastAction(SpellID::FLY, hero, DayFlags::FLY_CAST) { } void AdventureCastAction::applyOnDestination( const CGHeroInstance * hero, CDestinationNodeInfo & destination, const PathNodeInfo & source, AIPathNode * dstNode, const AIPathNode * srcNode) const { dstNode->manaCost = srcNode->manaCost + manaCost; dstNode->theNodeBefore = source.node; dstNode->dayFlags = static_cast(dstNode->dayFlags | flagsToAdd); } void AdventureCastAction::execute(AIGateway * ai, const CGHeroInstance * hero) const { assert(hero == this->hero); Goals::AdventureSpellCast(hero, spellToCast).accept(ai); } bool AdventureCastAction::canAct(const Nullkiller * ai, const AIPathNode * source) const { assert(hero == this->hero); auto hero = source->actor->hero; #ifdef VCMI_TRACE_PATHFINDER logAi->trace( "Hero %s has %d mana and needed %d and already spent %d", hero->name, hero->mana, getManaCost(hero), source->manaCost); #endif return hero->mana >= source->manaCost + manaCost; } std::string AdventureCastAction::toString() const { return "Cast " + spellToCast.toSpell()->getNameTranslated() + " by " + hero->getNameTranslated(); } } }