/* * IBattleState.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "CBattleInfoEssentials.h" VCMI_LIB_NAMESPACE_BEGIN class ObstacleChanges; class UnitChanges; struct Bonus; struct BattleLayout; class JsonNode; class JsonSerializeFormat; class BattleField; class int3; namespace vstd { class RNG; } namespace battle { class UnitInfo; } class DLL_LINKAGE IBattleInfo : public IConstBonusProvider { public: using ObstacleCList = std::vector>; virtual ~IBattleInfo() = default; virtual BattleID getBattleID() const = 0; virtual int32_t getActiveStackID() const = 0; virtual TStacks getStacksIf(const TStackFilter & predicate) const = 0; virtual battle::Units getUnitsIf(const battle::UnitFilter & predicate) const = 0; virtual BattleField getBattlefieldType() const = 0; virtual TerrainId getTerrainType() const = 0; virtual ObstacleCList getAllObstacles() const = 0; virtual const CGTownInstance * getDefendedTown() const = 0; virtual EWallState getWallState(EWallPart partOfWall) const = 0; virtual EGateState getGateState() const = 0; virtual PlayerColor getSidePlayer(BattleSide side) const = 0; virtual const CArmedInstance * getSideArmy(BattleSide side) const = 0; virtual const CGHeroInstance * getSideHero(BattleSide side) const = 0; /// Returns list of all spells used by specified side (and that can be learned by opposite hero) virtual std::vector getUsedSpells(BattleSide side) const = 0; virtual uint32_t getCastSpells(BattleSide side) const = 0; virtual int32_t getEnchanterCounter(BattleSide side) const = 0; virtual ui8 getTacticDist() const = 0; virtual BattleSide getTacticsSide() const = 0; virtual uint32_t nextUnitId() const = 0; virtual int64_t getActualDamage(const DamageRange & damage, int32_t attackerCount, vstd::RNG & rng) const = 0; virtual int3 getLocation() const = 0; virtual BattleLayout getLayout() const = 0; }; class DLL_LINKAGE IBattleState : public IBattleInfo { public: virtual void nextRound() = 0; virtual void nextTurn(uint32_t unitId) = 0; virtual void addUnit(uint32_t id, const JsonNode & data) = 0; virtual void setUnitState(uint32_t id, const JsonNode & data, int64_t healthDelta) = 0; virtual void moveUnit(uint32_t id, BattleHex destination) = 0; virtual void removeUnit(uint32_t id) = 0; virtual void updateUnit(uint32_t id, const JsonNode & data) = 0; virtual void addUnitBonus(uint32_t id, const std::vector & bonus) = 0; virtual void updateUnitBonus(uint32_t id, const std::vector & bonus) = 0; virtual void removeUnitBonus(uint32_t id, const std::vector & bonus) = 0; virtual void setWallState(EWallPart partOfWall, EWallState state) = 0; virtual void addObstacle(const ObstacleChanges & changes) = 0; virtual void updateObstacle(const ObstacleChanges & changes) = 0; virtual void removeObstacle(uint32_t id) = 0; }; VCMI_LIB_NAMESPACE_END