/* * CTerrainRect.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "CTerrainRect.h" #include "mapHandler.h" #include "CAdvMapInt.h" #include "../CGameInfo.h" #include "../CPlayerInterface.h" #include "../gui/CursorHandler.h" #include "../gui/CGuiHandler.h" #include "../render/CAnimation.h" #include "../render/CFadeAnimation.h" #include "../render/IImage.h" #include "../renderSDL/SDL_Extensions.h" #include "../widgets/TextControls.h" #include "../CMT.h" #include "../../CCallback.h" #include "../../lib/CConfigHandler.h" #include "../../lib/mapping/CMap.h" #include "../../lib/CPathfinder.h" #include #define ADVOPT (conf.go()->ac) CTerrainRect::CTerrainRect() : fadeSurface(nullptr), lastRedrawStatus(EMapAnimRedrawStatus::OK), fadeAnim(std::make_shared()), curHoveredTile(-1,-1,-1), currentPath(nullptr) { tilesw=(ADVOPT.advmapW+31)/32; tilesh=(ADVOPT.advmapH+31)/32; pos.x=ADVOPT.advmapX; pos.y=ADVOPT.advmapY; pos.w=ADVOPT.advmapW; pos.h=ADVOPT.advmapH; moveX = moveY = 0; addUsedEvents(LCLICK | RCLICK | MCLICK | HOVER | MOVE); } CTerrainRect::~CTerrainRect() { if(fadeSurface) SDL_FreeSurface(fadeSurface); } void CTerrainRect::deactivate() { CIntObject::deactivate(); curHoveredTile = int3(-1,-1,-1); //we lost info about hovered tile when disabling } void CTerrainRect::clickLeft(tribool down, bool previousState) { if(adventureInt->mode == EAdvMapMode::WORLD_VIEW) return; if(indeterminate(down)) return; #if defined(VCMI_MOBILE) if(adventureInt->swipeEnabled) { if(handleSwipeStateChange((bool)down == true)) { return; // if swipe is enabled, we don't process "down" events and wait for "up" (to make sure this wasn't a swiping gesture) } } else { #endif if(down == false) return; #if defined(VCMI_MOBILE) } #endif int3 mp = whichTileIsIt(); if(mp.x < 0 || mp.y < 0 || mp.x >= LOCPLINT->cb->getMapSize().x || mp.y >= LOCPLINT->cb->getMapSize().y) return; adventureInt->tileLClicked(mp); } void CTerrainRect::clickRight(tribool down, bool previousState) { #if defined(VCMI_MOBILE) if(adventureInt->swipeEnabled && isSwiping) return; #endif if(adventureInt->mode == EAdvMapMode::WORLD_VIEW) return; int3 mp = whichTileIsIt(); if(CGI->mh->map->isInTheMap(mp) && down) adventureInt->tileRClicked(mp); } void CTerrainRect::clickMiddle(tribool down, bool previousState) { handleSwipeStateChange((bool)down == true); } void CTerrainRect::mouseMoved(const Point & cursorPosition) { handleHover(cursorPosition); if(!adventureInt->swipeEnabled) return; handleSwipeMove(cursorPosition); } void CTerrainRect::handleSwipeMove(const Point & cursorPosition) { #if defined(VCMI_MOBILE) if(!GH.isMouseButtonPressed() || GH.multifinger) // any "button" is enough on mobile return; #else if(!GH.isMouseButtonPressed(MouseButton::MIDDLE)) // swipe only works with middle mouse on other platforms return; #endif if(!isSwiping) { // try to distinguish if this touch was meant to be a swipe or just fat-fingering press if(abs(cursorPosition.x - swipeInitialRealPos.x) > SwipeTouchSlop || abs(cursorPosition.y - swipeInitialRealPos.y) > SwipeTouchSlop) { isSwiping = true; } } if(isSwiping) { adventureInt->swipeTargetPosition.x = swipeInitialMapPos.x + static_cast(swipeInitialRealPos.x - cursorPosition.x) / 32; adventureInt->swipeTargetPosition.y = swipeInitialMapPos.y + static_cast(swipeInitialRealPos.y - cursorPosition.y) / 32; adventureInt->swipeMovementRequested = true; } } bool CTerrainRect::handleSwipeStateChange(bool btnPressed) { if(btnPressed) { swipeInitialRealPos = Point(GH.getCursorPosition().x, GH.getCursorPosition().y); swipeInitialMapPos = int3(adventureInt->position); return true; } else if(isSwiping) // only accept this touch if it wasn't a swipe { isSwiping = false; return true; } return false; } void CTerrainRect::handleHover(const Point & cursorPosition) { int3 tHovered = whichTileIsIt(cursorPosition.x, cursorPosition.y); int3 pom = adventureInt->verifyPos(tHovered); if(tHovered != pom) //tile outside the map { CCS->curh->set(Cursor::Map::POINTER); return; } if (pom != curHoveredTile) { curHoveredTile = pom; adventureInt->tileHovered(pom); } } void CTerrainRect::hover(bool on) { if (!on) { GH.statusbar->clear(); CCS->curh->set(Cursor::Map::POINTER); } //Hoverable::hover(on); } void CTerrainRect::showPath(const Rect & extRect, SDL_Surface * to) { const static int pns[9][9] = { {16, 17, 18, 7, -1, 19, 6, 5, -1}, { 8, 9, 18, 7, -1, 19, 6, -1, 20}, { 8, 1, 10, 7, -1, 19, -1, 21, 20}, {24, 17, 18, 15, -1, -1, 6, 5, 4}, {-1, -1, -1, -1, -1, -1, -1, -1, -1}, { 8, 1, 2, -1, -1, 11, 22, 21, 20}, {24, 17, -1, 23, -1, 3, 14, 5, 4}, {24, -1, 2, 23, -1, 3, 22, 13, 4}, {-1, 1, 2, 23, -1, 3, 22, 21, 12} }; //table of magic values TODO meaning, change variable name for (int i = 0; i < -1 + (int)currentPath->nodes.size(); ++i) { const int3 &curPos = currentPath->nodes[i].coord, &nextPos = currentPath->nodes[i+1].coord; if(curPos.z != adventureInt->position.z) continue; int pn=-1;//number of picture if (i==0) //last tile { int x = 32*(curPos.x-adventureInt->position.x)+CGI->mh->offsetX + pos.x, y = 32*(curPos.y-adventureInt->position.y)+CGI->mh->offsetY + pos.y; if (x<0 || y<0 || x>pos.w || y>pos.h) continue; pn=0; } else { const int3 &prevPos = currentPath->nodes[i-1].coord; std::vector & cv = currentPath->nodes; /* Vector directions * 0 1 2 * \ | / * 3 - 4 - 5 * / | \ * 6 7 8 *For example: * | * |__\ * / * is id1=7, id2=5 (pns[7][5]) */ bool pathContinuous = curPos.areNeighbours(nextPos) && curPos.areNeighbours(prevPos); if(pathContinuous && cv[i].action != CGPathNode::EMBARK && cv[i].action != CGPathNode::DISEMBARK) { int id1=(curPos.x-nextPos.x+1)+3*(curPos.y-nextPos.y+1); //Direction of entering vector int id2=(cv[i-1].coord.x-curPos.x+1)+3*(cv[i-1].coord.y-curPos.y+1); //Direction of exiting vector pn=pns[id1][id2]; } else //path discontinuity or sea/land transition (eg. when moving through Subterranean Gate or Boat) { pn = 0; } } if (currentPath->nodes[i].turns) pn+=25; if (pn>=0) { const auto arrow = graphics->heroMoveArrows->getImage(pn); int x = 32*(curPos.x-adventureInt->position.x)+CGI->mh->offsetX + pos.x, y = 32*(curPos.y-adventureInt->position.y)+CGI->mh->offsetY + pos.y; if (x< -32 || y< -32 || x>pos.w || y>pos.h) continue; int hvx = (x + arrow->width()) - (pos.x + pos.w), hvy = (y + arrow->height()) - (pos.y + pos.h); Rect prevClip; CSDL_Ext::getClipRect(to, prevClip); CSDL_Ext::setClipRect(to, extRect); //preventing blitting outside of that rect if(ADVOPT.smoothMove) //version for smooth hero move, with pos shifts { if (hvx<0 && hvy<0) { arrow->draw(to, x + moveX, y + moveY); } else if(hvx<0) { Rect srcRect (Point(0, 0), Point(arrow->height() - hvy, arrow->width())); arrow->draw(to, x + moveX, y + moveY, &srcRect); } else if (hvy<0) { Rect srcRect (Point(0, 0), Point(arrow->height(), arrow->width() - hvx)); arrow->draw(to, x + moveX, y + moveY, &srcRect); } else { Rect srcRect (Point(0, 0), Point(arrow->height() - hvy, arrow->width() - hvx)); arrow->draw(to, x + moveX, y + moveY, &srcRect); } } else //standard version { if (hvx<0 && hvy<0) { arrow->draw(to, x, y); } else if(hvx<0) { Rect srcRect (Point(0, 0), Point(arrow->height() - hvy, arrow->width())); arrow->draw(to, x, y, &srcRect); } else if (hvy<0) { Rect srcRect (Point(0, 0), Point(arrow->height(), arrow->width() - hvx)); arrow->draw(to, x, y, &srcRect); } else { Rect srcRect (Point(0, 0), Point(arrow->height() - hvy, arrow->width() - hvx)); arrow->draw(to, x, y, &srcRect); } } CSDL_Ext::setClipRect(to, prevClip); } } //for (int i=0;inodes.size()-1;i++) } void CTerrainRect::show(SDL_Surface * to) { if (adventureInt->mode == EAdvMapMode::NORMAL) { MapDrawingInfo info(adventureInt->position, LOCPLINT->cb->getVisibilityMap(), pos); info.otherheroAnim = true; info.anim = adventureInt->anim; info.heroAnim = adventureInt->heroAnim; if (ADVOPT.smoothMove) info.movement = int3(moveX, moveY, 0); lastRedrawStatus = CGI->mh->drawTerrainRectNew(to, &info); if (fadeAnim->isFading()) { Rect r(pos); fadeAnim->update(); fadeAnim->draw(to, r.topLeft()); } if (currentPath/* && adventureInt->position.z==currentPath->startPos().z*/) //drawing path { showPath(pos, to); } } } void CTerrainRect::showAll(SDL_Surface * to) { // world view map is static and doesn't need redraw every frame if (adventureInt->mode == EAdvMapMode::WORLD_VIEW) { MapDrawingInfo info(adventureInt->position, LOCPLINT->cb->getVisibilityMap(), pos, adventureInt->worldViewIcons); info.scaled = true; info.scale = adventureInt->worldViewScale; adventureInt->worldViewOptions.adjustDrawingInfo(info); CGI->mh->drawTerrainRectNew(to, &info); } } void CTerrainRect::showAnim(SDL_Surface * to) { if (!needsAnimUpdate()) return; if (fadeAnim->isFading() || lastRedrawStatus == EMapAnimRedrawStatus::REDRAW_REQUESTED) show(to); } int3 CTerrainRect::whichTileIsIt(const int x, const int y) { int3 ret; ret.x = adventureInt->position.x + ((x-CGI->mh->offsetX-pos.x)/32); ret.y = adventureInt->position.y + ((y-CGI->mh->offsetY-pos.y)/32); ret.z = adventureInt->position.z; return ret; } int3 CTerrainRect::whichTileIsIt() { return whichTileIsIt(GH.getCursorPosition().x, GH.getCursorPosition().y); } Rect CTerrainRect::visibleTilesArea() { switch (adventureInt->mode) { default: logGlobal->error("Unknown map mode %d", (int)adventureInt->mode); return Rect(); case EAdvMapMode::NORMAL: return Rect(adventureInt->position.x, adventureInt->position.y, tilesw, tilesh); case EAdvMapMode::WORLD_VIEW: return Rect(adventureInt->position.x, adventureInt->position.y, tilesw / adventureInt->worldViewScale, tilesh / adventureInt->worldViewScale); } } void CTerrainRect::fadeFromCurrentView() { if (!ADVOPT.screenFading) return; if (adventureInt->mode == EAdvMapMode::WORLD_VIEW) return; if (!fadeSurface) fadeSurface = CSDL_Ext::newSurface(pos.w, pos.h); CSDL_Ext::blitSurface(screen, fadeSurface, Point(0,0)); fadeAnim->init(CFadeAnimation::EMode::OUT, fadeSurface); } bool CTerrainRect::needsAnimUpdate() { return fadeAnim->isFading() || lastRedrawStatus == EMapAnimRedrawStatus::REDRAW_REQUESTED; }