project(vcmi) cmake_minimum_required(VERSION 2.6) # TODO: # 1) Detection of system version of minizip and use it instead of local # 2) Detection of Qt5 and compilation of launcher, unless explicitly disabled # where to look for cmake modules set(CMAKE_MODULE_PATH ${CMAKE_HOME_DIRECTORY}/cmake_modules) # enable Release mode but only if it was not set if (NOT CMAKE_BUILD_TYPE) set(CMAKE_BUILD_TYPE RelWithDebInfo) endif() # VCMI version set(VCMI_VERSION_MAJOR 0) set(VCMI_VERSION_MINOR 96) set(VCMI_VERSION_PATCH 0) option(ENABLE_ERM "Enable compilation of ERM scripting module" OFF) option(ENABLE_EDITOR "Enable compilation of map editor" OFF) option(ENABLE_LAUNCHER "Enable compilation of launcher" ON) option(ENABLE_TEST "Enable compilation of unit tests" OFF) option(ENABLE_PCH "Enable compilation using precompiled headers" ON) option(ENABLE_SDL2 "Use SDL2 for compilation instead of SDL 1.2" ON) ############################################ # Building section # ############################################ if (APPLE) # Default location for thirdparty libs set(CMAKE_INCLUDE_PATH "../include" "${CMAKE_OSX_SYSROOT}/usr/include") set(CMAKE_LIBRARY_PATH "../lib") set(CMAKE_FRAMEWORK_PATH "../Frameworks") set(BOOST_ROOT "../") set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_HOME_DIRECTORY}/bin") set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_HOME_DIRECTORY}/bin") set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_HOME_DIRECTORY}/bin") set(CMAKE_XCODE_ATTRIBUTE_CONFIGURATION_BUILD_DIR "${CMAKE_HOME_DIRECTORY}/bin/$(CONFIGURATION)") set(CMAKE_XCODE_ATTRIBUTE_LD_RUNPATH_SEARCH_PATHS "@executable_path/../Frameworks @executable_path/") # Build with clang ang libc++ set(CMAKE_XCODE_ATTRIBUTE_CLANG_CXX_LANGUAGE_STANDARD "c++11") set(CMAKE_XCODE_ATTRIBUTE_CLANG_CXX_LIBRARY "libc++") # On OS X we use Sparkle framework for updates find_path(SPARKLE_INCLUDE_DIR Sparkle.h) find_library(SPARKLE_FRAMEWORK NAMES Sparkle) # Xcode 5.0 fix set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -ftemplate-depth=256") endif() if (WIN32) add_definitions(-DBOOST_THREAD_USE_LIB) add_definitions(-D_WIN32_WINNT=0x0501) set(SYSTEM_LIBS ${SYSTEM_LIBS} ole32 oleaut32 ws2_32 mswsock) include(CheckLibraryExists) check_library_exists(iconv libiconv_open "" ICONV_LIB_FOUND) check_library_exists(iconv iconv_open "" ICONV_FOUND) if(ICONV_LIB_FOUND OR ICONV_FOUND) set(SYSTEM_LIBS ${SYSTEM_LIBS} iconv) endif() set(CMAKE_SHARED_LIBRARY_PREFIX "") #delete lib prefix for dlls endif() if(APPLE) set(SYSTEM_LIBS ${SYSTEM_LIBS} libiconv.dylib) endif() if(NOT WIN32) INCLUDE(CheckLibraryExists) #check if some platform-specific libraries are needed for linking CHECK_LIBRARY_EXISTS(rt shm_open "" HAVE_RT_LIB) if(HAVE_RT_LIB) set(SYSTEM_LIBS ${SYSTEM_LIBS} rt) endif() CHECK_LIBRARY_EXISTS(dl dlopen "" HAVE_DL_LIB) if(HAVE_DL_LIB) set(SYSTEM_LIBS ${SYSTEM_LIBS} dl) endif() endif() find_package(Boost 1.48.0 COMPONENTS program_options filesystem system thread locale REQUIRED) find_package(ZLIB REQUIRED) if (ENABLE_SDL2) find_package(SDL2 REQUIRED) find_package(SDL2_image REQUIRED) find_package(SDL2_mixer REQUIRED) find_package(SDL2_ttf REQUIRED) set(SDL_INCLUDE_DIR "${SDL2_INCLUDE_DIR}") set(SDL_LIBRARY "${SDL2_LIBRARY}") set(SDLTTF_LIBRARY "${SDL2_TTF_LIBRARY}") set(SDLIMAGE_LIBRARY "${SDL2_IMAGE_LIBRARY}") set(SDLMIXER_LIBRARY "${SDL2_MIXER_LIBRARY}") else() find_package(SDL REQUIRED) find_package(SDL_image REQUIRED) find_package(SDL_mixer REQUIRED) find_package(SDL_ttf REQUIRED) endif() include(cotire) if (ENABLE_EDITOR OR ENABLE_LAUNCHER) # Widgets finds its own dependencies (QtGui and QtCore). find_package(Qt5Widgets REQUIRED) endif() if (ENABLE_LAUNCHER) find_package(Qt5Network REQUIRED) endif() if(ENABLE_TEST) # find_package overwrites BOOST_* variables which are already set, so all components have to be included again find_package(Boost 1.48.0 COMPONENTS program_options filesystem system thread locale unit_test_framework REQUIRED) endif() if(NOT WIN32) set(FFmpeg_FIND_COMPONENTS AVFORMAT SWSCALE) find_package(FFmpeg REQUIRED) endif() if(CMAKE_COMPILER_IS_GNUCXX OR NOT WIN32) #so far all *nix compilers support such parameters if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang") set(CLANG_SPECIFIC_FLAGS "-Wno-mismatched-tags") endif() set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++0x ${CLANG_SPECIFIC_FLAGS}") if(UNIX) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility=hidden") endif() endif() if(WIN32) # on Win everything goes into H3 root directory set(BIN_DIR "." CACHE STRING "Where to install binaries") set(LIB_DIR "." CACHE STRING "Where to install main library") set(DATA_DIR "." CACHE STRING "Where to install data files") elseif(APPLE) # includes lib path which determines where to install shared libraries (either /lib or /lib64) include(GNUInstallDirs) set(BIN_DIR "." CACHE STRING "Where to install binaries") set(LIB_DIR "." CACHE STRING "Where to install main library") set(DATA_DIR "../h3" CACHE STRING "Where to install data files") else() # includes lib path which determines where to install shared libraries (either /lib or /lib64) include(GNUInstallDirs) if (NOT BIN_DIR) set(BIN_DIR "bin" CACHE STRING "Where to install binaries") endif() if (NOT LIB_DIR) set(LIB_DIR "${CMAKE_INSTALL_LIBDIR}/vcmi" CACHE STRING "Where to install main library") endif() if (NOT DATA_DIR) set(DATA_DIR "share/vcmi" CACHE STRING "Where to install data files") endif() endif() set (AI_LIB_DIR "${LIB_DIR}/AI") set (SCRIPTING_LIB_DIR "${LIB_DIR}/scripting") #define required constants add_definitions(-DM_DATA_DIR="${CMAKE_INSTALL_PREFIX}/${DATA_DIR}") add_definitions(-DM_BIN_DIR="${CMAKE_INSTALL_PREFIX}/${BIN_DIR}") add_definitions(-DM_LIB_DIR="${CMAKE_INSTALL_PREFIX}/${LIB_DIR}") SET(CMAKE_INSTALL_RPATH "${CMAKE_INSTALL_PREFIX}/${CMAKE_INSTALL_LIBDIR}/vcmi") SET(CMAKE_INSTALL_RPATH_USE_LINK_PATH TRUE) # precompiled header configuration SET(PCH_PROPERTIES COTIRE_ENABLE_PRECOMPILED_HEADER ${ENABLE_PCH} COTIRE_ADD_UNITY_BUILD FALSE COTIRE_CXX_PREFIX_HEADER_INIT "StdInc.h" ) if (ENABLE_ERM) add_subdirectory(scripting/erm) endif() add_subdirectory(lib) add_subdirectory(client) add_subdirectory(lib/minizip) add_subdirectory(server) add_subdirectory(AI) if (ENABLE_EDITOR) add_subdirectory(editor) endif() if (ENABLE_LAUNCHER) add_subdirectory(launcher) endif() if(ENABLE_TEST) add_subdirectory(test) endif() ####################################### # Installation section # ####################################### # For apple this files will be already inside vcmiclient bundle if (NOT APPLE) # copy whole directory but .svn control files install(DIRECTORY config DESTINATION ${DATA_DIR} PATTERN ".svn" EXCLUDE) # copy vcmi mod along with all its content install(DIRECTORY Mods/vcmi DESTINATION ${DATA_DIR}/Mods PATTERN ".svn" EXCLUDE) # copy only files added by vcmi for WoG install(FILES Mods/WoG/mod.json DESTINATION ${DATA_DIR}/Mods/WoG) install(DIRECTORY Mods/WoG/config DESTINATION ${DATA_DIR}/Mods/WoG PATTERN ".svn" EXCLUDE) install(FILES vcmibuilder DESTINATION ${BIN_DIR} PERMISSIONS OWNER_WRITE OWNER_READ OWNER_EXECUTE GROUP_READ GROUP_EXECUTE WORLD_READ WORLD_EXECUTE) endif() if(WIN32) #TODO: install any additional dll's. This version (may be broken) will copy all dll's including H3 ones #FILE(GLOB dll_files "${CMAKE_BINARY_DIR}/*.dll") #INSTALL(FILES ${dll_files} DESTINATION ${BIN_DIR}) elseif(APPLE) else() #install icons and desktop file on Linux #FIXME: move to client makefile? install(FILES "${CMAKE_SOURCE_DIR}/client/icons/vcmiclient.64x64.png" DESTINATION share/icons/hicolor/64x64/apps RENAME vcmiclient.png) install(FILES "${CMAKE_SOURCE_DIR}/client/icons/vcmiclient.48x48.png" DESTINATION share/icons/hicolor/48x48/apps RENAME vcmiclient.png) install(FILES "${CMAKE_SOURCE_DIR}/client/icons/vcmiclient.32x32.png" DESTINATION share/icons/hicolor/32x32/apps RENAME vcmiclient.png) install(FILES "${CMAKE_SOURCE_DIR}/client/icons/vcmiclient.256x256.png" DESTINATION share/icons/hicolor/256x256/apps RENAME vcmiclient.png) install(FILES "${CMAKE_SOURCE_DIR}/client/icons/vcmiclient.desktop" DESTINATION share/applications) if (ENABLE_LAUNCHER) #FIXME: move to launcher makefile? install(FILES "${CMAKE_SOURCE_DIR}/launcher/vcmilauncher.desktop" DESTINATION share/applications) endif() endif() ####################################### # Packaging section # ####################################### set(CPACK_PACKAGE_VERSION_MAJOR ${VCMI_VERSION_MAJOR}) set(CPACK_PACKAGE_VERSION_MINOR ${VCMI_VERSION_MINOR}) set(CPACK_PACKAGE_VERSION_PATCH ${VCMI_VERSION_PATCH}) # vcmi does not have "patch version" in version string set(CPACK_PACKAGE_VERSION "${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}") #TODO: remove version from Global.h and use this one as define? set(CPACK_INCLUDE_TOPLEVEL_DIRECTORY 0) if(WIN32) set(CPACK_GENERATOR ZIP) # just use zip? CPack has some GUI install as well elseif(APPLE) set(CPACK_GENERATOR DragNDrop) set(CPACK_DMG_BACKGROUND_IMAGE "${CMAKE_SOURCE_DIR}/osx/dmg_background.png") set(CPACK_DMG_DS_STORE "${CMAKE_SOURCE_DIR}/osx/dmg_DS_Store") else() set(CPACK_GENERATOR TGZ) endif() INCLUDE(CPack)