#pragma once #include #include "../lib/CondSh.h" extern SDL_Texture * screenTexture; extern SDL_Window * mainWindow; extern SDL_Renderer * mainRenderer; extern SDL_Surface *screen; // main screen surface extern SDL_Surface *screen2; // and hlp surface (used to store not-active interfaces layer) extern SDL_Surface *screenBuf; // points to screen (if only advmapint is present) or screen2 (else) - should be used when updating controls which are not regularly redrawed extern CondSh serverAlive; //used to prevent game start from executing if server is already running void removeGUI(); void handleQuit(bool ask = true);