/* * CSerializer.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "CSerializer.h" #include "../gameState/CGameState.h" #include "../mapping/CMap.h" #include "../CHeroHandler.h" #include "../mapObjects/CGHeroInstance.h" VCMI_LIB_NAMESPACE_BEGIN //must be instantiated in .cpp file for access to complete types of all member fields CSerializer::~CSerializer() = default; void CSerializer::addStdVecItems(CGameState *gs, LibClasses *lib) { registerVectoredType(&gs->map->objects, [](const CGObjectInstance &obj){ return obj.id; }); registerVectoredType(&lib->heroh->objects, [](const CHero &h){ return h.getId(); }); registerVectoredType(&gs->map->allHeroes, [](const CGHeroInstance &h){ return h.type->getId(); }); registerVectoredType(&lib->creh->objects, [](const CCreature &cre){ return cre.getId(); }); registerVectoredType(&lib->arth->objects, [](const CArtifact &art){ return art.getId(); }); registerVectoredType(&gs->map->artInstances, [](const CArtifactInstance &artInst){ return artInst.getId(); }); registerVectoredType(&gs->map->quests, [](const CQuest &q){ return q.qid; }); smartVectorMembersSerialization = true; } VCMI_LIB_NAMESPACE_END