/* * heroskillswidget.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include #include "../../lib/mapObjects/CGHeroInstance.h" namespace Ui { class HeroSkillsWidget; } class HeroSkillsWidget : public QDialog { Q_OBJECT public: explicit HeroSkillsWidget(CGHeroInstance &, QWidget *parent = nullptr); ~HeroSkillsWidget(); void obtainData(); void commitChanges(); private slots: void on_addButton_clicked(); void on_removeButton_clicked(); void on_checkBox_toggled(bool checked); private: Ui::HeroSkillsWidget *ui; CGHeroInstance & hero; std::set occupiedSkills; }; class HeroSkillsDelegate : public QStyledItemDelegate { Q_OBJECT public: using QStyledItemDelegate::QStyledItemDelegate; HeroSkillsDelegate(CGHeroInstance &); QWidget * createEditor(QWidget *parent, const QStyleOptionViewItem &option, const QModelIndex &index) const override; void setEditorData(QWidget *editor, const QModelIndex &index) const override; void setModelData(QWidget *editor, QAbstractItemModel *model, const QModelIndex &index) const override; private: CGHeroInstance & hero; };