/* * RecruitHeroBehavior.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "RecruitHeroBehavior.h" #include "../VCAI.h" #include "../AIUtility.h" #include "../Goals/RecruitHero.h" #include "../Goals/ExecuteHeroChain.h" #include "lib/mapping/CMap.h" //for victory conditions #include "lib/CPathfinder.h" extern boost::thread_specific_ptr cb; extern boost::thread_specific_ptr ai; using namespace Goals; std::string RecruitHeroBehavior::toString() const { return "Recruit hero"; } Goals::TGoalVec RecruitHeroBehavior::decompose() const { Goals::TGoalVec tasks; auto towns = cb->getTownsInfo(); for(auto town : towns) { if(!town->garrisonHero && !town->visitingHero && ai->canRecruitAnyHero(town)) { if(cb->getHeroesInfo().size() < cb->getTownsInfo().size() + 1 || cb->getResourceAmount(Res::GOLD) > 10000) { tasks.push_back(Goals::sptr(Goals::RecruitHero(town).setpriority(3))); } } } return tasks; }