/* * CMessage.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "../render/EFont.h" #include "../../lib/GameConstants.h" struct SDL_Surface; class CInfoWindow; class CComponent; VCMI_LIB_NAMESPACE_BEGIN class ColorRGBA; VCMI_LIB_NAMESPACE_END /// Class which draws formatted text messages and generates chat windows class CMessage { /// Draw simple dialog box (borders and background only) static SDL_Surface * drawDialogBox(int w, int h, PlayerColor playerColor = PlayerColor(1)); public: /// Draw border on exiting surface static void drawBorder(PlayerColor playerColor, SDL_Surface * ret, int w, int h, int x=0, int y=0); static void drawIWindow(CInfoWindow * ret, std::string text, PlayerColor player); /// split text in lines static std::vector breakText(std::string text, size_t maxLineWidth, EFonts font); /// Try to guess a header of a message static std::string guessHeader(const std::string & msg); /// For convenience static int guessHeight(const std::string & string, int width, EFonts fnt); static int getEstimatedComponentHeight(int numComps); /// constructor static void init(); /// destructor static void dispose(); };