/* * SetStackEffect.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "NetPacksBase.h" #include "../bonuses/Bonus.h" VCMI_LIB_NAMESPACE_BEGIN class IBattleState; struct DLL_LINKAGE SetStackEffect : public CPackForClient { void applyGs(CGameState * gs); void applyBattle(IBattleState * battleState); BattleID battleID = BattleID::NONE; std::vector>> toAdd; std::vector>> toUpdate; std::vector>> toRemove; void visitTyped(ICPackVisitor & visitor) override; template void serialize(Handler & h, const int version) { h & battleID; h & toAdd; h & toUpdate; h & toRemove; assert(battleID != BattleID::NONE); } }; VCMI_LIB_NAMESPACE_END