ArmyWidget Army settings Wide formation Tight formation GeneratorProgress Generating map MainWindow VCMI Map Editor File Map Edit View Player Browser Inspector Property Value Brush Terrains Roads Rivers Open Save New Save as Ctrl+Shift+S U/G View underground Pass Cut Copy Paste Fill Fills the selection with obstacles Grid General Map title and description Players settings Undo Redo Erase Neutral Validate Update appearance Recreate obstacles Player 1 Player 2 Player 3 Player 4 Player 5 Player 6 Player 7 Player 8 Open map All supported maps (*.vmap *.h3m);;VCMI maps(*.vmap);;HoMM3 maps(*.h3m) Save map VCMI maps (*.vmap) Type View surface MapSettings Map settings General Map name Map description Abilities Spells Artifacts Heroes Ok MessageWidget Message PlayerParams No team Human/CPU CPU only Team Main town Random faction Generate hero at main (default) Player ID: %1 PlayerSettings Player settings Players Ok QuestWidget Mission goal RewardsWidget Rewards Remove selected Delete all Add or change TownBulidingsWidget Buildings Validator Map validation results Town %1 has undefined owner %2 WindowNewMap Create new map Map size Two level map Height Width S (36x36) M (72x72) L (108x108) XL (144x144) Random map Players 0 Human/Computer Random Computer only Monster strength Weak Normal Strong Water content None Islands Template Custom seed Generate random map Ok Cancel main Filepath of the map to open. Extract original H3 archives into a separate folder. From an extracted archive, it Splits TwCrPort, CPRSMALL, FlagPort, ITPA, ITPt, Un32 and Un44 into individual PNG's. From an extracted archive, Converts single Images (found in Images folder) from .pcx to png. Delete original files, for the ones splitted / converted.