noinst_LIBRARIES = libvcmi.a libvcmi_a_SOURCES = \ ../CConsoleHandler.cpp \ ../CConsoleHandler.h \ ../CGameState.cpp \ ../CGameState.h \ ../hch/CArtHandler.cpp \ ../hch/CArtHandler.h \ ../hch/CBuildingHandler.cpp \ ../hch/CBuildingHandler.h \ ../hch/CCreatureHandler.cpp \ ../hch/CCreatureHandler.h \ ../hch/CDefObjInfoHandler.cpp \ ../hch/CDefObjInfoHandler.h \ ../hch/CGeneralTextHandler.cpp \ ../hch/CGeneralTextHandler.h \ ../hch/CHeroHandler.cpp \ ../hch/CHeroHandler.h \ ../hch/CLodHandler.cpp \ ../hch/CLodHandler.h \ ../hch/CObjectHandler.cpp \ ../hch/CObjectHandler.h \ ../hch/CSpellHandler.cpp \ ../hch/CSpellHandler.h \ ../hch/CTownHandler.cpp \ ../hch/CTownHandler.h \ ../map.cpp \ ../map.h \ ../stdafx.cpp \ ./BattleAction.h \ ./CondSh.h \ ./Connection.cpp \ ./Connection.h \ ./HeroBonus.h \ ./IGameCallback.cpp \ ./IGameCallback.h \ ./Interprocess.h \ ./NetPacks.h \ ./NetPacksLib.cpp \ ./RegisterTypes.cpp \ ./RegisterTypes.h \ ./VCMI_Lib.cpp \ ./VCMI_Lib.h