0.62 -> 0.63 (Sep 28 2008???) * very significant optimization of battles * battle summary window * fixed crashbug on exiting battle * mostly done morketplace * confirm window is shown before retreat * it's possible to use other port than 3030 by passing it as an additional argument * removed some redundant warnings * stack queue in battle (shows when 'c' key is pressed) * partially done spellbook * fixed crashbug with battles on swamps and rough terrain * counterattacks * heroes learn spells in towns * it's possible to attack enemy hero * setting army formation * fixed bug with disappearing head of a hero in adventure map * some objects are no longer accessible from the top * no tooltips for objects under FoW * working resource silo * neutral monster army disappears when defeated * Alt+F4 quits the game * dead stacks won't be displayed in battle queue * possibly fixed bug with the mage guild when no spells available * events won't be shown and won't block movement * casualties among hero army and neutral creatures are saved * it's possible to build lighthouse * increased thread-safety (may prevent some crashes) * minor fixes 0.61 -> 0.62 (Sep 01 2008) General: * restructured to the server-client model * support for heroes placed in towns * upgrading creatures * working gaining levels for heroes (including dialog with skill selection) * added graphical cursor * showing creature amount in the creature info window * giving starting bonus Castles: * icon in infobox showing that there is hero in town garrison * fort/citadel/castle screen * taking last stack from the heroes army should be impossible (or at least harder) * fixed reading forbidden structures * randomizing spells in towns * viewing hero window in the town screen * possibility of moving hero into the garrison * mage guild screen * support for blacksmith * if hero doesn't have a spell book, he can buy one in a mage guild * it's possible to build glyph of fear in fortress * creatures placeholders work properly Adventure Interface: * hopefully fixed problems with wrong town defs (village/fort/capitol) Hero Window: * bugfix: splitting stacks works in hero window * removed bug causing significant increase of CPU consumption Battles: * shooting * removed some displaying problems * showing last group of frames in creature animation won't crash * added start moving and end moving animations * fixed moving two-hex creatures * showing/hiding graphic cursor * a part of using graphic cursor * slightly optimized showing of battle interface * animation of getting hit / death by shooting is displayed when it should be * improved pathfinding in battles, removed problems with displaying movement, adventure map interface won't be called during battles. * minor optimizations PreGame: * updates settings when selecting new map after changing sorting criteria * if sorting not by name, name will be used as a secondary criteria * when filter is applied a first available map is selected automatically * slider position updated after sorting in pregame Objects: * support for the Tree of knowledge * support for Campfires * added event message when picking artifact 0.6 -> 0.61 (Jun 15 2008) Improvements: * improved attacking in the battles * it's possible to kill hostile stack * animations won't go in the same phase * Better pathfinder * "%s" substitutions in Right-click information in town hall * windmill won't give wood * hover text for heroes * support for ZSoft-style PCX files in /Data * Splitting: when moving slider to the right so that 0 is left in old slot the army is moved * in the townlist in castle selected town will by placed on the 2nd place (not 3rd) * stack at the limit of unit's range can now be attacked * range of unit is now properly displayed * battle log is scrolled down when new event occurs * console is closed when application exits Bugfixes: * stack at the limit of unit's range can now be attacked * good background for the town hall screen in Stronghold * fixed typo in hall.txt * VCMI won't crash when r-click neutral stack during the battle * water won't blink behind shipyard in the Castle * fixed several memory leaks * properly displaying two-hex creatures in recruit/split/info window * corrupted map file won't cause crash on initializing main menu 0.59 -> 0.6 (Jun 1 2008) * partially done attacking in battles * screen isn't now refreshed while blitting creature info window * r-click creature info windows in battles * no more divison by 0 in slider * "plural" reference names for Conflux creatures (starting armies of Conflux heroes should now be working) * fixed estate problems * fixed blinking mana vortex * grail increases creature growths * new pathfinder * several minor improvements 0.58 -> 0.59 (May 24 2008 - closed, test release) * fixed memory leak in battles * blitting creature animations to rects in the recruitment window * fixed wrong creatures def names * better battle pathfinder and unit reversing * improved slider ( #58 ) * fixed problems with horde buildings (won't block original dwellings) * giving primary skill when hero get level (but there is still no dialog) * if an upgraded creature is available it'll be shown as the first in a recruitment window * creature levels not messed in Fortress * war machines are added to the hero's inventory, not to the garrison * support for H3-style PCX graphics in Data/ * VCMI won't crash when is unable to initialize audio system * fixed displaying wrong town defs * improvements in recruitment window (slider won't allow to select more creatures than we can afford) * creature info window (only r-click) * callback for buttons/lists based on boost::function * a lot of minor improvements 0.55 -> 0.58 (Apr 20 2008 - closed, test release) Towns: * recruiting creatures * working creature growths (including castle and horde building influences) * towns give income * town hall screen * building buildings (requirements and cost are handled) * hints for structures * updating town infobox Garrisons: * merging stacks * splitting stacks Battles: * starting battles * displaying terrain, animations of heroes, units, grid, range of units, battle menu with console, amounts of units in stacks * leaving battle by pressing flee button * moving units in battles and displaying thier ranges * defend command for units General: * a number of minor fixes and improvements 0.54 -> 0.55 (Feb 29 2008) * Sprites/ folder works for h3sprite.lod same as Data/ for h3bitmap.lod (but it's still experimental) * randomization quantity of creatures on the map * fix of Pandora's Box handling * reading disposed/predefined heroes * new command - "get txt" - VCMI will extract all .txt files from h3bitmap.lod to the Extracted_txts/ folder. * more detailed logs * reported problems with hero flags resolved * heroes cannot occupy the same tile * hints for most of creature generators * some minor stuff 0.53b -> 0.54 (Feb 23 2008 - first public release) * given hero is placed in the town entrance * some objects such as river delta won't be blitted "on" hero * tiles under FoW are inaccessible * giving random hero on RoE maps * improved protection against hero duplication * fixed starting values of primary abilities of random heroes on RoE/AB maps * right click popups with infoboxes for heroes/towns lists * new interface coloring (many thanks to GrayFace ;]) * fixed bug in object flag's coloring * added hints in town lists * eliminated square from city hints 0.53 - 0.53b (Feb 20 2008) * added giving default buildings in towns * town infobox won't crash on empty town 0.52 - 0.53 (Feb 18 2008): * hopefully the last bugfix of Pandora's Box * fixed blockmaps of generated heroes * disposed hero cannot be chosen in scenario settings (unless he is in prison) * fixed town randomization * fixed hero randomization * fixed displaying heroes in preGame * fixed selecting/deselecting artifact slots in hero window * much faster pathfinder * memory usage and load time significantly decreased * it's impossible to select empty artifact slot in hero window * fixed problem with FoW displaying on minimap on L-sized maps * fixed crashbug in hero list connected with heroes dismissing * mostly done town infobox * town daily income is properly calculated 0.51 - 0.52 (Feb 7 2008): * [feature] giving starting hero * [feature] VCMI will try to use files from /Data folder instead of those from h3bitmap.lod * [feature] picked artifacts are added to hero's backpack * [feature] possibility of choosing player to play * [bugfix] ZELP.TXT file *should* be handled correctly even it is non-english * [bugfix] fixed crashbug in reading defs with negativ left/right margins * [bugfix] improved randomization * [bugfix] pathfinder can't be cheated (what caused errors) 0.5 - 0.51 (Feb 3 2008): * close button properly closes (same does 'q' key) * two players can't have selected same hero * double click on "Show Available Scenarios" won't reset options * fixed possible crashbug in town/hero lists * fixed crashbug in initializing game caused by wrong prisons handling * fixed crashbug on reading hero's custom artifacts in RoE maps * fixed crashbug on reading custom Pandora's Box in RoE maps * fixed crashbug on reading blank Quest Guards * better console messages * map reading speed up (though it's still slow, especially on bigger maps) to 0.5 (Feb 2 2008 - first closed release): * Main menu and New game screens * Scenario selection, part of advanced options support * Partially done adventure map, town and hero interfaces * Moving hero * Interactions with several objects (mines, resources, mills, and others)