/* * CBonusTypeHandler.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #define INSTANTIATE_CBonusTypeHandler_HERE #include "CBonusTypeHandler.h" #include "JsonNode.h" #include "filesystem/Filesystem.h" #include "GameConstants.h" #include "CCreatureHandler.h" #include "CGeneralTextHandler.h" #include "spells/CSpellHandler.h" template class std::vector; VCMI_LIB_NAMESPACE_BEGIN ///CBonusType CBonusType::CBonusType(): hidden(true) {} std::string CBonusType::getNameTextID() const { return TextIdentifier( "core", "bonus", identifier, "name").get(); } std::string CBonusType::getDescriptionTextID() const { return TextIdentifier( "core", "bonus", identifier, "description").get(); } ///CBonusTypeHandler CBonusTypeHandler::CBonusTypeHandler() { //register predefined bonus types #define BONUS_NAME(x) \ do { \ bonusTypes.push_back(CBonusType()); \ } while(0); BONUS_LIST; #undef BONUS_NAME load(); } CBonusTypeHandler::~CBonusTypeHandler() { //dtor } std::string CBonusTypeHandler::bonusToString(const std::shared_ptr & bonus, const IBonusBearer * bearer, bool description) const { const CBonusType & bt = bonusTypes[bonus->type]; if(bt.hidden) return ""; std::string textID = description ? bt.getDescriptionTextID() : bt.getNameTextID(); std::string text = VLC->generaltexth->translate(textID); if (text.find("${val}") != std::string::npos) boost::algorithm::replace_all(text, "${val}", std::to_string(bearer->valOfBonuses(Selector::typeSubtype(bonus->type, bonus->subtype)))); if (text.find("${subtype.creature}") != std::string::npos) boost::algorithm::replace_all(text, "${subtype.creature}", CreatureID(bonus->subtype).toCreature()->getNamePluralTranslated()); if (text.find("${subtype.spell}") != std::string::npos) boost::algorithm::replace_all(text, "${subtype.spell}", SpellID(bonus->subtype).toSpell()->getNameTranslated()); if (text.find("${MR}") != std::string::npos) boost::algorithm::replace_all(text, "${MR}", std::to_string(bearer->magicResistance())); return text; } std::string CBonusTypeHandler::bonusToGraphics(const std::shared_ptr & bonus) const { std::string fileName; bool fullPath = false; switch(bonus->type) { case Bonus::SECONDARY_SKILL_PREMY: if(bonus->subtype == SecondarySkill::RESISTANCE) { fileName = "E_DWARF.bmp"; } break; case Bonus::SPELL_IMMUNITY: { fullPath = true; const CSpell * sp = SpellID(bonus->subtype).toSpell(); fileName = sp->getIconImmune(); break; } case Bonus::FIRE_IMMUNITY: switch(bonus->subtype) { case 0: fileName = "E_SPFIRE.bmp"; break;//all case 1: fileName = "E_SPFIRE1.bmp"; break;//not positive case 2: fileName = "E_FIRE.bmp"; break;//direct damage } break; case Bonus::WATER_IMMUNITY: switch(bonus->subtype) { case 0: fileName = "E_SPWATER.bmp"; break;//all case 1: fileName = "E_SPWATER1.bmp"; break;//not positive case 2: fileName = "E_SPCOLD.bmp"; break;//direct damage } break; case Bonus::AIR_IMMUNITY: switch(bonus->subtype) { case 0: fileName = "E_SPAIR.bmp"; break;//all case 1: fileName = "E_SPAIR1.bmp"; break;//not positive case 2: fileName = "E_LIGHT.bmp"; break;//direct damage } break; case Bonus::EARTH_IMMUNITY: switch(bonus->subtype) { case 0: fileName = "E_SPEATH.bmp"; break;//all case 1: case 2://no specific icon for direct damage immunity fileName = "E_SPEATH1.bmp"; break;//not positive } break; case Bonus::LEVEL_SPELL_IMMUNITY: { if(vstd::iswithin(bonus->val, 1, 5)) { fileName = "E_SPLVL" + std::to_string(bonus->val) + ".bmp"; } break; } case Bonus::GENERAL_DAMAGE_REDUCTION: { switch(bonus->subtype) { case 0: fileName = "DamageReductionMelee.bmp"; break; case 1: fileName = "DamageReductionRanged.bmp"; break; } break; } default: { const CBonusType & bt = bonusTypes[bonus->type]; fileName = bt.icon; fullPath = true; } break; } if(!fileName.empty() && !fullPath) fileName = "zvs/Lib1.res/" + fileName; return fileName; } void CBonusTypeHandler::load() { const JsonNode gameConf(ResourceID("config/gameConfig.json")); const JsonNode config(JsonUtils::assembleFromFiles(gameConf["bonuses"].convertTo>())); load(config); } void CBonusTypeHandler::load(const JsonNode & config) { for(auto & node : config.Struct()) { auto it = bonusNameMap.find(node.first); if(it == bonusNameMap.end()) { //TODO: new bonus // CBonusType bt; // loadItem(node.second, bt); // // auto new_id = bonusTypes.size(); // // bonusTypes.push_back(bt); logBonus->warn("Unrecognized bonus name! (%s)", node.first); } else { CBonusType & bt = bonusTypes[it->second]; loadItem(node.second, bt, node.first); logBonus->trace("Loaded bonus type %s", node.first); } } } void CBonusTypeHandler::loadItem(const JsonNode & source, CBonusType & dest, const std::string & name) { dest.identifier = name; dest.hidden = source["hidden"].Bool(); //Null -> false if (!dest.hidden) { VLC->generaltexth->registerString( "core", dest.getNameTextID(), source["name"].String()); VLC->generaltexth->registerString( "core", dest.getDescriptionTextID(), source["description"].String()); } const JsonNode & graphics = source["graphics"]; if(!graphics.isNull()) dest.icon = graphics["icon"].String(); } VCMI_LIB_NAMESPACE_END