#ifndef MAPVIEW_H #define MAPVIEW_H #include #include #include "../lib/int3.h" class int3; class CGObjectInstance; class MainWindow; class MapScene; class BasicView { public: BasicView(MainWindow * m, MapScene * s); virtual void update() = 0; void show(bool show); void redraw(); protected: MainWindow * main; MapScene * scene; bool isShown = false; std::unique_ptr pixmap; QPixmap emptyPixmap; private: std::unique_ptr item; }; class MapView : public QGraphicsView { public: enum class SelectionTool { None, Brush, Brush2, Brush4, Area, Lasso }; public: MapView(QWidget *parent); void setMain(MainWindow * m); SelectionTool selectionTool; public slots: void mouseMoveEvent(QMouseEvent * mouseEvent) override; void mousePressEvent(QMouseEvent *event) override; void mouseReleaseEvent(QMouseEvent *event) override; private: MainWindow * main; QPointF mouseStart; int3 tileStart; int3 tilePrev; bool pressedOnSelected; }; class GridView: public BasicView { public: GridView(MainWindow * m, MapScene * s); void update() override; }; class PassabilityView: public BasicView { public: PassabilityView(MainWindow * m, MapScene * s); void update() override; }; class SelectionTerrainView: public BasicView { public: SelectionTerrainView(MainWindow * m, MapScene * s); void update() override; void draw(); void select(const int3 & tile); void erase(const int3 & tile); void clear(); const std::set & selection() const; private: std::set area, areaAdd, areaErase; }; class TerrainView: public BasicView { public: TerrainView(MainWindow * m, MapScene * s); void update() override; void draw(bool onlyDirty = true); void setDirty(const int3 & tile); private: std::set dirty; }; class ObjectsView: public BasicView { public: ObjectsView(MainWindow * m, MapScene * s); void update() override; void draw(bool onlyDirty = true); //TODO: implement dirty void setDirty(int x, int y); void setDirty(const CGObjectInstance * object); private: std::set dirty; }; class SelectionObjectsView: public BasicView { public: SelectionObjectsView(MainWindow * m, MapScene * s); void update() override; void draw(); CGObjectInstance * selectObjectAt(int x, int y); std::set selectObjects(int x1, int y1, int x2, int y2); void moveSelection(int x, int y); void clear(); QPoint shift; private: std::set selectedObjects; }; class MapScene : public QGraphicsScene { public: MapScene(MainWindow *parent, int l); void updateViews(); GridView gridView; PassabilityView passabilityView; SelectionTerrainView selectionTerrainView; TerrainView terrainView; ObjectsView objectsView; SelectionObjectsView selectionObjectsView; const int level; private: MainWindow * main; }; #endif // MAPVIEW_H