/* * CObjectClassesHandler.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "../constants/EntityIdentifiers.h" #include "../IHandlerBase.h" #include "../json/JsonNode.h" VCMI_LIB_NAMESPACE_BEGIN class CRandomGenerator; class AObjectTypeHandler; class ObjectTemplate; struct SObjectSounds; struct DLL_LINKAGE CompoundMapObjectID { si32 primaryID; si32 secondaryID; CompoundMapObjectID(si32 primID, si32 secID) : primaryID(primID), secondaryID(secID) {}; bool operator<(const CompoundMapObjectID& other) const { if(this->primaryID != other.primaryID) return this->primaryID < other.primaryID; else return this->secondaryID < other.secondaryID; } bool operator==(const CompoundMapObjectID& other) const { return (this->primaryID == other.primaryID) && (this->secondaryID == other.secondaryID); } }; class CGObjectInstance; using TObjectTypeHandler = std::shared_ptr; /// Class responsible for creation of adventure map objects of specific type class DLL_LINKAGE ObjectClass : boost::noncopyable { public: std::string modScope; std::string identifier; si32 id; std::string handlerName; // ID of handler that controls this object, should be determined using handlerConstructor map JsonNode base; std::vector objects; ObjectClass(); ~ObjectClass(); std::string getJsonKey() const; std::string getNameTextID() const; std::string getNameTranslated() const; }; /// Main class responsible for creation of all adventure map objects class DLL_LINKAGE CObjectClassesHandler : public IHandlerBase, boost::noncopyable { /// list of object handlers, each of them handles only one type std::vector< std::unique_ptr > objects; /// map that is filled during contruction with all known handlers. Not serializeable due to usage of std::function std::map > handlerConstructors; /// container with H3 templates, used only during loading, no need to serialize it using TTemplatesContainer = std::multimap, std::shared_ptr>; TTemplatesContainer legacyTemplates; TObjectTypeHandler loadSubObjectFromJson(const std::string & scope, const std::string & identifier, const JsonNode & entry, ObjectClass * obj, size_t index); void loadSubObject(const std::string & scope, const std::string & identifier, const JsonNode & entry, ObjectClass * obj); void loadSubObject(const std::string & scope, const std::string & identifier, const JsonNode & entry, ObjectClass * obj, size_t index); std::unique_ptr loadFromJson(const std::string & scope, const JsonNode & json, const std::string & name, size_t index); void generateExtraMonolithsForRMG(ObjectClass * container); public: CObjectClassesHandler(); ~CObjectClassesHandler(); std::vector loadLegacyData() override; void loadObject(std::string scope, std::string name, const JsonNode & data) override; void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) override; void loadSubObject(const std::string & identifier, JsonNode config, MapObjectID ID, MapObjectSubID subID); void removeSubObject(MapObjectID ID, MapObjectSubID subID); void beforeValidate(JsonNode & object) override; void afterLoadFinalization() override; /// Queries to detect loaded objects std::set knownObjects() const; std::set knownSubObjects(MapObjectID primaryID) const; /// returns handler for specified object (ID-based). ObjectHandler keeps ownership TObjectTypeHandler getHandlerFor(MapObjectID type, MapObjectSubID subtype) const; TObjectTypeHandler getHandlerFor(const std::string & scope, const std::string & type, const std::string & subtype) const; TObjectTypeHandler getHandlerFor(CompoundMapObjectID compoundIdentifier) const; std::string getObjectName(MapObjectID type, MapObjectSubID subtype) const; SObjectSounds getObjectSounds(MapObjectID type, MapObjectSubID subtype) const; /// Returns handler string describing the handler (for use in client) std::string getObjectHandlerName(MapObjectID type) const; std::string getJsonKey(MapObjectID type) const; }; VCMI_LIB_NAMESPACE_END