/* * Moat.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "Obstacle.h" VCMI_LIB_NAMESPACE_BEGIN struct Bonus; namespace spells { namespace effects { class Moat : public Obstacle { private: ObstacleSideOptions sideOptions; //Defender only std::vector> moatHexes; //Determine number of moat patches and hexes std::vector> bonus; //For battle-wide bonuses bool dispellable; //For Tower landmines int moatDamage; // Minimal moat damage public: void apply(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const override; protected: void serializeJsonEffect(JsonSerializeFormat & handler) override; void placeObstacles(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const override; void convertBonus(const Mechanics * m, std::vector & converted) const; }; } } VCMI_LIB_NAMESPACE_END