/* * float3.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once // FIXME: Class doesn't contain three float values. Update name and description. /// Class which consists of three float values. Represents position virtual RMG (0;1) area. class float3 { public: float x, y; si32 z; float3() : x(0), y(0), z(0) {} float3(const float X, const float Y, const si32 Z): x(X), y(Y), z(Z) {} float3(const float3 & copy) : x(copy.x), y(copy.y), z(copy.z) {} float3 & operator=(const float3 & copy) { x = copy.x; y = copy.y; z = copy.z; return *this; } // returns float3 with coordinates increased by corresponding coordinate of given float3 float3 operator+(const float3 & i) const { return float3(x + i.x, y + i.y, z + i.z); } // returns float3 with coordinates increased by given numer float3 operator+(const float i) const { return float3(x + i, y + i, z + (si32)i); } // returns float3 with coordinates decreased by corresponding coordinate of given float3 float3 operator-(const float3 & i) const { return float3(x - i.x, y - i.y, z - i.z); } // returns float3 with coordinates decreased by given numer float3 operator-(const float i) const { return float3(x - i, y - i, z - (si32)i); } // returns float3 with plane coordinates decreased by given numer float3 operator*(const float i) const {return float3(x * i, y * i, z);} // returns float3 with plane coordinates decreased by given numer float3 operator/(const float i) const {return float3(x / i, y / i, z);} // returns opposite position float3 operator-() const { return float3(-x, -y, -z); } // returns squared distance on Oxy plane (z coord is not used) double dist2dSQ(const float3 & o) const { const double dx = (x - o.x); const double dy = (y - o.y); return dx*dx + dy*dy; } double mag() const { return sqrt(x*x + y*y); } float3 unitVector() const { return float3(x, y, z) / mag(); } // returns distance on Oxy plane (z coord is not used) double dist2d(const float3 &other) const { return std::sqrt(dist2dSQ(other)); } bool areNeighbours(const float3 &other) const { return (dist2dSQ(other) < 4.0) && z == other.z; } float3& operator+=(const float3 & i) { x += i.x; y += i.y; z += i.z; return *this; } float3& operator+=(const float & i) { x += i; y += i; z += (si32)i; return *this; } float3& operator-=(const float3 & i) { x -= i.x; y -= i.y; z -= i.z; return *this; } float3& operator-=(const float & i) { x += i; y += i; z += (si32)i; return *this; } // scale on plane float3& operator*=(const float & i) { x *= i; y *= i; return *this; } // scale on plane float3& operator/=(const float & i) { x /= i; y /= i; return *this; } bool operator==(const float3 & i) const { return (x == i.x) && (y == i.y) && (z == i.z); } bool operator!=(const float3 & i) const { return (x != i.x) || (y != i.y) || (z != i.z); } bool operator<(const float3 & i) const { if (zi.z) return false; if (yi.y) return false; if (xi.x) return false; return false; } std::string toString() const { return "(" + boost::lexical_cast(x) + " " + boost::lexical_cast(y) + " " + boost::lexical_cast(z) + ")"; } bool valid() const { return z >= 0; //minimal condition that needs to be fulfilled for tiles in the map } template void serialize(Handler &h, const float version) { h & x; h & y; h & z; } }; struct Shashfloat3 { size_t operator()(float3 const& pos) const { size_t ret = std::hash()(pos.x); vstd::hash_combine(ret, pos.y); vstd::hash_combine(ret, pos.z); return ret; } };