/* * NetworkServer.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "NetworkDefines.h" VCMI_LIB_NAMESPACE_BEGIN class NetworkServer : public INetworkConnectionListener, public INetworkServer { std::shared_ptr<NetworkContext> io; std::shared_ptr<NetworkAcceptor> acceptor; std::set<std::shared_ptr<INetworkConnection>> connections; INetworkServerListener & listener; void connectionAccepted(std::shared_ptr<NetworkSocket>, const boost::system::error_code & ec); uint16_t startAsyncAccept(); void onDisconnected(const std::shared_ptr<INetworkConnection> & connection, const std::string & errorMessage) override; void onPacketReceived(const std::shared_ptr<INetworkConnection> & connection, const std::vector<std::byte> & message) override; public: NetworkServer(INetworkServerListener & listener, const std::shared_ptr<NetworkContext> & context); uint16_t start(uint16_t port) override; }; VCMI_LIB_NAMESPACE_END