/* * CQuery.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "CQuery.h" #include "CGameHandler.h" #include "../lib/battle/BattleInfo.h" #include "../lib/mapObjects/MiscObjects.h" #include "../lib/serializer/Cast.h" boost::mutex Queries::mx; template std::string formatContainer(const Container & c, std::string delimeter = ", ", std::string opener = "(", std::string closer=")") { std::string ret = opener; auto itr = std::begin(c); if(itr != std::end(c)) { ret += boost::lexical_cast(*itr); while(++itr != std::end(c)) { ret += delimeter; ret += boost::lexical_cast(*itr); } } ret += closer; return ret; } std::ostream & operator<<(std::ostream & out, const CQuery & query) { return out << query.toString(); } std::ostream & operator<<(std::ostream & out, QueryPtr query) { return out << "[" << query.get() << "] " << query->toString(); } CQuery::CQuery(Queries * Owner): owner(Owner) { boost::unique_lock l(Queries::mx); static QueryID QID = QueryID(0); queryID = ++QID; logGlobal->trace("Created a new query with id %d", queryID); } CQuery::~CQuery() { logGlobal->trace("Destructed the query with id %d", queryID); } void CQuery::addPlayer(PlayerColor color) { if(color.isValidPlayer()) players.push_back(color); } std::string CQuery::toString() const { const auto size = players.size(); const std::string plural = size > 1 ? "s" : ""; std::string names; for(size_t i = 0; i < size; i++) { names += boost::to_upper_copy(players[i].getStr()); if(i < size - 2) names += ", "; else if(size > 1 && i == size - 2) names += " and "; } std::string ret = boost::str(boost::format("A query of type '%s' and qid = %d affecting player%s %s") % typeid(*this).name() % queryID % plural % names ); return ret; } bool CQuery::endsByPlayerAnswer() const { return false; } void CQuery::onRemoval(PlayerColor color) { } bool CQuery::blocksPack(const CPack * pack) const { return false; } void CQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const { } void CQuery::onExposure(QueryPtr topQuery) { logGlobal->trace("Exposed query with id %d", queryID); owner->popQuery(*this); } void CQuery::onAdding(PlayerColor color) { } void CQuery::onAdded(PlayerColor color) { } void CQuery::setReply(const JsonNode & reply) { } bool CQuery::blockAllButReply(const CPack * pack) const { //We accept only query replies from correct player if(auto reply = dynamic_ptr_cast(pack)) return !vstd::contains(players, reply->player); return true; } CGhQuery::CGhQuery(CGameHandler * owner): CQuery(&owner->queries), gh(owner) { } CObjectVisitQuery::CObjectVisitQuery(CGameHandler * owner, const CGObjectInstance * Obj, const CGHeroInstance * Hero, int3 Tile): CGhQuery(owner), visitedObject(Obj), visitingHero(Hero), tile(Tile), removeObjectAfterVisit(false) { addPlayer(Hero->tempOwner); } bool CObjectVisitQuery::blocksPack(const CPack *pack) const { //During the visit itself ALL actions are blocked. //(However, the visit may trigger a query above that'll pass some.) return true; } void CObjectVisitQuery::onRemoval(PlayerColor color) { gh->objectVisitEnded(*this); //TODO or should it be destructor? //Can object visit affect 2 players and what would be desired behavior? if(removeObjectAfterVisit) gh->removeObject(visitedObject); } void CObjectVisitQuery::onExposure(QueryPtr topQuery) { //Object may have been removed and deleted. if(gh->isValidObject(visitedObject)) topQuery->notifyObjectAboutRemoval(*this); owner->popQuery(*this); } void Queries::popQuery(PlayerColor player, QueryPtr query) { //LOG_TRACE_PARAMS(logGlobal, "player='%s', query='%s'", player % query); if(topQuery(player) != query) { logGlobal->trace("Cannot remove, not a top!"); return; } queries[player] -= query; auto nextQuery = topQuery(player); query->onRemoval(player); //Exposure on query below happens only if removal didn't trigger any new query if(nextQuery && nextQuery == topQuery(player)) nextQuery->onExposure(query); } void Queries::popQuery(const CQuery &query) { //LOG_TRACE_PARAMS(logGlobal, "query='%s'", query); assert(query.players.size()); for(auto player : query.players) { auto top = topQuery(player); if(top.get() == &query) popQuery(top); else logGlobal->trace("Cannot remove query %s", query.toString()); } } void Queries::popQuery(QueryPtr query) { for(auto player : query->players) popQuery(player, query); } void Queries::addQuery(QueryPtr query) { for(auto player : query->players) addQuery(player, query); for(auto player : query->players) query->onAdded(player); } void Queries::addQuery(PlayerColor player, QueryPtr query) { //LOG_TRACE_PARAMS(logGlobal, "player='%d', query='%s'", player.getNum() % query); query->onAdding(player); queries[player].push_back(query); } QueryPtr Queries::topQuery(PlayerColor player) { return vstd::backOrNull(queries[player]); } void Queries::popIfTop(QueryPtr query) { //LOG_TRACE_PARAMS(logGlobal, "query='%d'", query); if(!query) logGlobal->error("The query is nullptr! Ignoring."); popIfTop(*query); } void Queries::popIfTop(const CQuery & query) { for(PlayerColor color : query.players) if(topQuery(color).get() == &query) popQuery(color, topQuery(color)); } std::vector> Queries::allQueries() const { std::vector> ret; for(auto & playerQueries : queries) for(auto & query : playerQueries.second) ret.push_back(query); return ret; } std::vector Queries::allQueries() { //TODO code duplication with const function :( std::vector ret; for(auto & playerQueries : queries) for(auto & query : playerQueries.second) ret.push_back(query); return ret; } QueryPtr Queries::getQuery(QueryID queryID) { for(auto & playerQueries : queries) for(auto & query : playerQueries.second) if(query->queryID == queryID) return query; return nullptr; } void CBattleQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const { assert(result); objectVisit.visitedObject->battleFinished(objectVisit.visitingHero, *result); } CBattleQuery::CBattleQuery(CGameHandler * owner, const BattleInfo * Bi): CGhQuery(owner) { belligerents[0] = Bi->sides[0].armyObject; belligerents[1] = Bi->sides[1].armyObject; bi = Bi; for(auto & side : bi->sides) addPlayer(side.color); } CBattleQuery::CBattleQuery(CGameHandler * owner): CGhQuery(owner), bi(nullptr) { belligerents[0] = belligerents[1] = nullptr; } bool CBattleQuery::blocksPack(const CPack * pack) const { const char * name = typeid(*pack).name(); return strcmp(name, typeid(MakeAction).name()) && strcmp(name, typeid(MakeCustomAction).name()); } void CBattleQuery::onRemoval(PlayerColor color) { gh->battleAfterLevelUp(*result); } void CGarrisonDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const { objectVisit.visitedObject->garrisonDialogClosed(objectVisit.visitingHero); } CGarrisonDialogQuery::CGarrisonDialogQuery(CGameHandler * owner, const CArmedInstance * up, const CArmedInstance * down): CDialogQuery(owner) { exchangingArmies[0] = up; exchangingArmies[1] = down; addPlayer(up->tempOwner); addPlayer(down->tempOwner); } bool CGarrisonDialogQuery::blocksPack(const CPack * pack) const { std::set ourIds; ourIds.insert(this->exchangingArmies[0]->id); ourIds.insert(this->exchangingArmies[1]->id); if(auto stacks = dynamic_ptr_cast(pack)) return !vstd::contains(ourIds, stacks->id1) || !vstd::contains(ourIds, stacks->id2); if(auto stacks = dynamic_ptr_cast(pack)) return !vstd::contains(ourIds, stacks->srcOwner); if(auto stacks = dynamic_ptr_cast(pack)) return !vstd::contains(ourIds, stacks->srcOwner); if(auto stacks = dynamic_ptr_cast(pack)) return !vstd::contains(ourIds, stacks->srcOwner); if(auto stacks = dynamic_ptr_cast(pack)) return !vstd::contains(ourIds, stacks->srcArmy) || !vstd::contains(ourIds, stacks->destArmy); if(auto arts = dynamic_ptr_cast(pack)) { if(auto id1 = boost::apply_visitor(GetEngagedHeroIds(), arts->src.artHolder)) if(!vstd::contains(ourIds, *id1)) return true; if(auto id2 = boost::apply_visitor(GetEngagedHeroIds(), arts->dst.artHolder)) if(!vstd::contains(ourIds, *id2)) return true; return false; } if(auto dismiss = dynamic_ptr_cast(pack)) return !vstd::contains(ourIds, dismiss->id); if(auto arts = dynamic_ptr_cast(pack)) return !vstd::contains(ourIds, arts->srcHero) || !vstd::contains(ourIds, arts->dstHero); if(auto dismiss = dynamic_ptr_cast(pack)) return !vstd::contains(ourIds, dismiss->heroID); if(auto upgrade = dynamic_ptr_cast(pack)) return !vstd::contains(ourIds, upgrade->id); return CDialogQuery::blocksPack(pack); } void CBlockingDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const { assert(answer); objectVisit.visitedObject->blockingDialogAnswered(objectVisit.visitingHero, *answer); } CBlockingDialogQuery::CBlockingDialogQuery(CGameHandler * owner, const BlockingDialog & bd): CDialogQuery(owner) { this->bd = bd; addPlayer(bd.player); } void CTeleportDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const { // do not change to dynamic_ptr_cast - SIGSEGV! auto obj = dynamic_cast(objectVisit.visitedObject); if(obj) obj->teleportDialogAnswered(objectVisit.visitingHero, *answer, td.exits); else logGlobal->error("Invalid instance in teleport query"); } CTeleportDialogQuery::CTeleportDialogQuery(CGameHandler * owner, const TeleportDialog & td): CDialogQuery(owner) { this->td = td; addPlayer(td.player); } CHeroLevelUpDialogQuery::CHeroLevelUpDialogQuery(CGameHandler * owner, const HeroLevelUp & Hlu, const CGHeroInstance * Hero): CDialogQuery(owner), hero(Hero) { hlu = Hlu; addPlayer(hero->tempOwner); } void CHeroLevelUpDialogQuery::onRemoval(PlayerColor color) { assert(answer); logGlobal->trace("Completing hero level-up query. %s gains skill %d", hero->getObjectName(), answer.get()); gh->levelUpHero(hero, hlu.skills[*answer]); } void CHeroLevelUpDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const { objectVisit.visitedObject->heroLevelUpDone(objectVisit.visitingHero); } CCommanderLevelUpDialogQuery::CCommanderLevelUpDialogQuery(CGameHandler * owner, const CommanderLevelUp & Clu, const CGHeroInstance * Hero): CDialogQuery(owner), hero(Hero) { clu = Clu; addPlayer(hero->tempOwner); } void CCommanderLevelUpDialogQuery::onRemoval(PlayerColor color) { assert(answer); logGlobal->trace("Completing commander level-up query. Commander of hero %s gains skill %s", hero->getObjectName(), answer.get()); gh->levelUpCommander(hero->commander, clu.skills[*answer]); } void CCommanderLevelUpDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const { objectVisit.visitedObject->heroLevelUpDone(objectVisit.visitingHero); } CDialogQuery::CDialogQuery(CGameHandler * owner): CGhQuery(owner) { } bool CDialogQuery::endsByPlayerAnswer() const { return true; } bool CDialogQuery::blocksPack(const CPack * pack) const { return blockAllButReply(pack); } void CDialogQuery::setReply(const JsonNode & reply) { if(reply.getType() == JsonNode::JsonType::DATA_INTEGER) answer = reply.Integer(); } CHeroMovementQuery::CHeroMovementQuery(CGameHandler * owner, const TryMoveHero & Tmh, const CGHeroInstance * Hero, bool VisitDestAfterVictory): CGhQuery(owner), tmh(Tmh), visitDestAfterVictory(VisitDestAfterVictory), hero(Hero) { players.push_back(hero->tempOwner); } void CHeroMovementQuery::onExposure(QueryPtr topQuery) { assert(players.size() == 1); if(visitDestAfterVictory && hero->tempOwner == players[0]) //hero still alive, so he won with the guard //TODO what if there were H4-like escape? we should also check pos { logGlobal->trace("Hero %s after victory over guard finishes visit to %s", hero->name, tmh.end.toString()); //finish movement visitDestAfterVictory = false; gh->visitObjectOnTile(*gh->getTile(hero->convertToVisitablePos(tmh.end)), hero); } owner->popIfTop(*this); } void CHeroMovementQuery::onRemoval(PlayerColor color) { PlayerBlocked pb; pb.player = color; pb.reason = PlayerBlocked::ONGOING_MOVEMENT; pb.startOrEnd = PlayerBlocked::BLOCKADE_ENDED; gh->sendAndApply(&pb); } void CHeroMovementQuery::onAdding(PlayerColor color) { PlayerBlocked pb; pb.player = color; pb.reason = PlayerBlocked::ONGOING_MOVEMENT; pb.startOrEnd = PlayerBlocked::BLOCKADE_STARTED; gh->sendAndApply(&pb); } CGenericQuery::CGenericQuery(Queries * Owner, PlayerColor color, std::function Callback): CQuery(Owner), callback(Callback) { addPlayer(color); } bool CGenericQuery::blocksPack(const CPack * pack) const { return blockAllButReply(pack); } bool CGenericQuery::endsByPlayerAnswer() const { return true; } void CGenericQuery::onExposure(QueryPtr topQuery) { //do nothing } void CGenericQuery::setReply(const JsonNode & reply) { callback(reply); }