/* * mainwindow_moc.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "mainwindow_moc.h" #include "ui_mainwindow_moc.h" #include #include "../lib/CConfigHandler.h" #include "../lib/VCMIDirs.h" #include "../lib/filesystem/Filesystem.h" #include "../lib/logging/CBasicLogConfigurator.h" #include "updatedialog_moc.h" #include "main.h" void MainWindow::load() { // Set current working dir to executable folder. // This is important on Mac for relative paths to work inside DMG. QDir::setCurrent(QApplication::applicationDirPath()); #ifndef VCMI_IOS console = new CConsoleHandler(); #endif CBasicLogConfigurator logConfig(VCMIDirs::get().userLogsPath() / "VCMI_Launcher_log.txt", console); logConfig.configureDefault(); CResourceHandler::initialize(); CResourceHandler::load("config/filesystem.json"); #ifdef Q_OS_IOS QDir::addSearchPath("icons", pathToQString(VCMIDirs::get().binaryPath() / "icons")); #else for(auto & string : VCMIDirs::get().dataPaths()) QDir::addSearchPath("icons", pathToQString(string / "launcher" / "icons")); QDir::addSearchPath("icons", pathToQString(VCMIDirs::get().userDataPath() / "launcher" / "icons")); #endif settings.init(); } void MainWindow::computeSidePanelSizes() { QVector widgets = { ui->modslistButton, ui->settingsButton, ui->lobbyButton, ui->startEditorButton, ui->startGameButton }; for(auto & widget : widgets) { QFontMetrics metrics(widget->font()); QSize iconSize = widget->iconSize(); // this is minimal space that is needed for our button to avoid text clipping int buttonHeight = iconSize.height() + metrics.height() + 4; widget->setMinimumHeight(buttonHeight); widget->setMaximumHeight(buttonHeight * 1.2); } } MainWindow::MainWindow(QWidget * parent) : QMainWindow(parent), ui(new Ui::MainWindow) { load(); // load FS before UI updateTranslation(); // load translation ui->setupUi(this); connect(ui->lobbyView, &Lobby::enableMod, ui->modlistView, &CModListView::enableModByName); connect(ui->lobbyView, &Lobby::disableMod, ui->modlistView, &CModListView::disableModByName); connect(ui->modlistView, &CModListView::modsChanged, ui->lobbyView, &Lobby::updateMods); //load window settings QSettings s(Ui::teamName, Ui::appName); auto size = s.value("MainWindow/Size").toSize(); if(size.isValid()) { resize(size); } auto position = s.value("MainWindow/Position").toPoint(); if(!position.isNull()) { move(position); } #ifndef ENABLE_EDITOR ui->startEditorButton->hide(); #endif computeSidePanelSizes(); bool h3DataFound = CResourceHandler::get()->existsResource(ResourceID("DATA/GENRLTXT.TXT")); bool setupCompleted = settings["launcher"]["setupCompleted"].Bool(); if (h3DataFound && setupCompleted) ui->tabListWidget->setCurrentIndex(TabRows::MODS); else enterSetup(); ui->settingsView->isExtraResolutionsModEnabled = ui->modlistView->isExtraResolutionsModEnabled(); ui->settingsView->setDisplayList(); connect(ui->modlistView, &CModListView::extraResolutionsEnabledChanged, ui->settingsView, &CSettingsView::fillValidResolutions); if(settings["launcher"]["updateOnStartup"].Bool()) UpdateDialog::showUpdateDialog(false); } void MainWindow::enterSetup() { ui->startGameButton->setEnabled(false); ui->startEditorButton->setEnabled(false); ui->lobbyButton->setEnabled(false); ui->settingsButton->setEnabled(false); ui->modslistButton->setEnabled(false); ui->tabListWidget->setCurrentIndex(TabRows::SETUP); } void MainWindow::exitSetup() { Settings writer = settings.write["launcher"]["setupCompleted"]; writer->Bool() = true; ui->startGameButton->setEnabled(true); ui->startEditorButton->setEnabled(true); ui->lobbyButton->setEnabled(true); ui->settingsButton->setEnabled(true); ui->modslistButton->setEnabled(true); ui->tabListWidget->setCurrentIndex(TabRows::MODS); } void MainWindow::switchToModsTab() { ui->startGameButton->setEnabled(true); ui->tabListWidget->setCurrentIndex(TabRows::MODS); } void MainWindow::changeEvent(QEvent *event) { if(event->type() == QEvent::LanguageChange) { ui->retranslateUi(this); } QMainWindow::changeEvent(event); } MainWindow::~MainWindow() { //save window settings QSettings s(Ui::teamName, Ui::appName); s.setValue("MainWindow/Size", size()); s.setValue("MainWindow/Position", pos()); delete ui; } void MainWindow::on_startGameButton_clicked() { startGame({}); } void MainWindow::on_startEditorButton_clicked() { startEditor({}); } const CModList & MainWindow::getModList() const { return ui->modlistView->getModList(); } CModListView * MainWindow::getModView() { return ui->modlistView; } void MainWindow::on_modslistButton_clicked() { switchToModsTab(); } void MainWindow::on_settingsButton_clicked() { ui->startGameButton->setEnabled(true); ui->tabListWidget->setCurrentIndex(TabRows::SETTINGS); } void MainWindow::on_lobbyButton_clicked() { ui->startGameButton->setEnabled(false); ui->tabListWidget->setCurrentIndex(TabRows::LOBBY); } void MainWindow::updateTranslation() { #ifdef ENABLE_QT_TRANSLATIONS std::string translationFile = settings["general"]["language"].String() + ".qm"; logGlobal->info("Loading translation '%s'", translationFile); QVector searchPaths; #ifdef Q_OS_IOS searchPaths.push_back(pathToQString(VCMIDirs::get().binaryPath() / "translation" / translationFile)); #else for(auto const & string : VCMIDirs::get().dataPaths()) searchPaths.push_back(pathToQString(string / "launcher" / "translation" / translationFile)); searchPaths.push_back(pathToQString(VCMIDirs::get().userDataPath() / "launcher" / "translation" / translationFile)); #endif for(auto const & string : boost::adaptors::reverse(searchPaths)) { logGlobal->info("Searching for translation at '%s'", string.toStdString()); if (translator.load(string)) { logGlobal->info("Translation found"); if (!qApp->installTranslator(&translator)) logGlobal->error("Failed to install translator"); return; } } logGlobal->error("Failed to find translation"); #endif }