#include "StdInc.h"
#include "RegisterTypes.h"

#include "mapping/CMapInfo.h"
#include "StartInfo.h"
#include "BattleState.h"
#include "CGameState.h"
#include "mapping/CMap.h"
#include "CModHandler.h"
#include "CObjectHandler.h"
#include "CCreatureHandler.h"
#include "VCMI_Lib.h"
#include "CArtHandler.h"
#include "CHeroHandler.h"
#include "CSpellHandler.h"
#include "CTownHandler.h"
#include "mapping/CCampaignHandler.h"
#include "NetPacks.h"
#include "CDefObjInfoHandler.h"


template void registerTypesClientPacks1<CISer<CConnection>>(CISer<CConnection>& s);
template void registerTypesClientPacks1<COSer<CConnection>>(COSer<CConnection>& s);
template void registerTypesClientPacks1<CISer<CMemorySerializer>>(CISer<CMemorySerializer>& s);
template void registerTypesClientPacks1<COSer<CMemorySerializer>>(COSer<CMemorySerializer>& s);
template void registerTypesClientPacks1<CSaveFile>(CSaveFile & s);
template void registerTypesClientPacks1<CLoadFile>(CLoadFile & s);
template void registerTypesClientPacks1<CTypeList>(CTypeList & s);
template void registerTypesClientPacks1<CLoadIntegrityValidator>(CLoadIntegrityValidator & s);