#include "StdInc.h" #include "RegisterTypes.h" #include "mapping/CMapInfo.h" #include "StartInfo.h" #include "BattleState.h" #include "CGameState.h" #include "mapping/CMap.h" #include "CModHandler.h" #include "CObjectHandler.h" #include "CCreatureHandler.h" #include "VCMI_Lib.h" #include "CArtHandler.h" #include "CHeroHandler.h" #include "CSpellHandler.h" #include "CTownHandler.h" #include "mapping/CCampaignHandler.h" #include "NetPacks.h" #include "CDefObjInfoHandler.h" template void registerTypesMapObjects<CISer<CConnection>>(CISer<CConnection>& s); template void registerTypesMapObjects<COSer<CConnection>>(COSer<CConnection>& s); template void registerTypesMapObjects<CISer<CMemorySerializer>>(CISer<CMemorySerializer>& s); template void registerTypesMapObjects<COSer<CMemorySerializer>>(COSer<CMemorySerializer>& s); template void registerTypesMapObjects<CSaveFile>(CSaveFile & s); template void registerTypesMapObjects<CLoadFile>(CLoadFile & s); template void registerTypesMapObjects<CTypeList>(CTypeList & s); template void registerTypesMapObjects<CLoadIntegrityValidator>(CLoadIntegrityValidator & s);