#include "StdInc.h" #include "RegisterTypes.h" #include "mapping/CMapInfo.h" #include "StartInfo.h" #include "BattleState.h" #include "CGameState.h" #include "mapping/CMap.h" #include "CModHandler.h" #include "CObjectHandler.h" #include "CCreatureHandler.h" #include "VCMI_Lib.h" #include "CArtHandler.h" #include "CHeroHandler.h" #include "CSpellHandler.h" #include "CTownHandler.h" #include "mapping/CCampaignHandler.h" #include "NetPacks.h" #include "CDefObjInfoHandler.h" template void registerTypesPregamePacks>(CISer& s); template void registerTypesPregamePacks>(COSer& s); template void registerTypesPregamePacks>(CISer& s); template void registerTypesPregamePacks>(COSer& s); template void registerTypesPregamePacks(CSaveFile & s); template void registerTypesPregamePacks(CLoadFile & s); template void registerTypesPregamePacks(CTypeList & s); template void registerTypesPregamePacks(CLoadIntegrityValidator & s);